[WIP] PepNess Redux - New WIP For PMI Add-Ons

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DeadHamster




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Post by DeadHamster »

Hey, i gots the 100th reply.

This is looking amazing pepsi. Keep it up, I can't wait to see it finished.
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Pepsi




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Post by Pepsi »

well i present to you the offical redux demo trailer for the mod. if youve been following this mod then please take a look at this vid i made last night. if you guys see anything that needs to be changed or added please let me know.

trailer: http://youtube.com/watch?v=H3kHUlTOXuc

bare in mind youttube is crappy quality unless you want a 800mb file? lol?

im about 85% there and only waiting for a few touchups and for beta testers to run it and give it a once over. woot for almost done this..

EDIT:

80mb better version then the youtube butt crack quality:
http://pepness.assassinsdamned.com/files/redux.wmv
Last edited by Pepsi on Thu Oct 18, 2007 8:56 am, edited 3 times in total.
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Post by Novaizhere »

Nice maps, espacially for the sky why the auroras, i love them =D

And the gun is awesome, just a better skin could make it better than a black one
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Post by Sonic5561 »

Not much of a trailer. More like just a gameplay montage. Either way though the mod is looking good.
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Post by Pepsi »

Sonic5561 wrote:Not much of a trailer. More like just a gameplay montage. Either way though the mod is looking good.
lol, true on that. i really didnt have time to do alot of production into it. i just wanted people to see how the mod looked while in game more or less.

btw, working on a new carbon fiber skin for the rocket hog..

one pic..

Image
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Cryticfarm





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Post by Cryticfarm »

Heres a question for you developer, do you know what a multi purpose does? If so, do you even know what a shader is?
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Philly




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Post by Philly »

Lol.
In multi purposes, is it:
RED - Detail mapping
GREEN - Lightmap resistance (Glowness :P )
BLUE - Cubemap strength (Shininess)

I believe a shader is a surface type, with properties such as colour change, detail level, and shine colour/brightness. They use bitmaps to create a texture.

Am I correct?
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Post by bcnipod »

Philly wrote:Lol.
In multi purposes, is it:
RED - Detail mapping
GREEN - Lightmap resistance (Glowness :P )
BLUE - Cubemap strength (Shininess)

I believe a shader is a surface type, with properties such as colour change, detail level, and shine colour/brightness. They use bitmaps to create a texture.

Am I correct?
good job at giving him the answers.
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Philly




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Post by Philly »

Sorry. :oops:
For anybody still wondering where FTD has gone, here it is.
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Post by bcnipod »

Philly wrote:Sorry. :oops:
it is ok.
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Post by Cryticfarm »

Fine then, what is a cubemap? What is a normal map? What does the alpha channel do?
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Post by Sonic5561 »

cryticfarm wrote:Fine then, what is a cubemap? What is a normal map? What does the alpha channel do?
developer hasn't been on for awhile.
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Post by bcnipod »

cryticfarm wrote:Fine then, what is a cubemap? What is a normal map? What does the alpha channel do?
Cryptic seriously shut up. nobody cares, but you. IF you want to continue your discussion do it in PMs not on a popular thread so it will get locked.
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Post by Cryticfarm »

Sorry...
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Post by Pepsi »

bcnipod wrote:... so it will get locked.
well to prove to the admins im being productive and not trying to add to all of this drama, tonight i got done 20 more skins. some are funny, some are serious. from weapons to textures to little odds and ends your not even going to notice prolly, they make the world to me.

here a few i thought i share. im not going to tell all of them and there are a ton of easter eggs in this i will say that. hope you guys enjoy and maybe get a good laugh from it.

ImageImage
ImageImage
ImageImage
ImageImage
ImageImage

and yes im still working on campaign while multiplayer is being beta tested.

and again.. thanks for the support in all this guys.
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Post by TAZZ »

Hahaha I love them, the're awesome.

You should make more and not tell us about them so we can all go on a lil easter egg hunt :P
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developer





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Post by developer »

Yeah , btw pepsi...
Write on the blue table -

Keyboard not responding...press any key to continue.
LOL
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Pepsi




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Post by Pepsi »

well as you know if you have been reading this ive began work now on the SP maps. ive got all the textures i wanted in PoA but decided to go ahead and do SC first. im playing around with the idea of having MC's instead of marines and it made for a "halowars" type gameplay. was funny seeing them talk to me and moving around in real time.

well SC has been re-lit and re-worked up some. i did add green devils special op pelican to this cause ive always had it as a skin since its release. so if you dont mind devil id like to add the skin to this mod. i didnt feel like taking the time to do the code for a bunch of pics so i made a huge one instead.

im sorry if loading the tread gets time consuming, but one thing halomods is know for is..

"show me pics in game!!"

so here ya go then.. bigass picko!

Image

im going back to PoA now and finishing it up. and yes i have added a few more eggs along the way. your going to have to pay attention to details if your one of thoes who plans on looking for them. ill give a hint on one of them..

"looks like new items in the vending machine"

back to PoA...
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NimAyanami





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Post by NimAyanami »

mann hurry up with this i wanna have sum riiiimms on my hog... lol .. all ur work looks great man.. getting egar to play it
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Post by Pepsi »

NimAyanami wrote:mann hurry up with this i wanna have sum riiiimms on my hog... lol .. all ur work looks great man.. getting egar to play it
thx for the compiments and apprication. im going fast as i can but i dont want to overlook silly mistakes like i did when i release the pepness finale. if your looking for rims for your hog then check this thread..

http://forums.halomods.com/viewtopic.php?t=14793

its where i got mine for this mod and others ive released. make sure you credit 1981gMachine if you use them cause alot of work went into that rim pack.
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