Reticle Swapping

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MC41





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Reticle Swapping

Post by MC41 »

Is it possible to swap a weapons reticle with another? To be specific I want to switch the assault rifle reticle to the pistols.

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Novaizhere





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Post by Novaizhere »

You must edit both reticles files you want to change
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Cryticfarm





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Post by Cryticfarm »

Open the AR in hht then swap the reticle with the pistols.
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UPS





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Post by UPS »

Basically what CryticFarm says.
Go to the AR tag in HHT under [weap] and change the dependency labled 'wphi'
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Post by bcnipod »

this is a question for myself, but on mac is it possible to change the reticle without changing the wphi? because I have tried before, but it did not work.
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Post by BOB{MOD} »

ya when u swap the wphi u also swap the amo counter so it will look like a pistol
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Post by bcnipod »

you can accually combine the reticles for various weapons together.
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Post by BOB{MOD} »

hummmm never thought of that...
and how would u do that just edit the bitmap?
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Post by Pepsi »

ui/hud/bitmaps/combined/hud_reticles

there are 13 total there with one for unknown. preview them in the paint program of choice. they are all the same DXT formats so you can simply inject one over another like swapping the AR for the pistol if you wanted to.

if you wish to make a custom one then you will have to edit them in your paint program and save them correctly under the "8.8.8.8" format i think. <- dont quote me on that even thoe i quoted myself. im just typing from memory here.

the fun part is when you start editing the hud displays for your zooms. then it gets really cool.

but alas that is for another thread..
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BOB{MOD}





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Post by BOB{MOD} »

ok never thought of that hum must try that and ya lets stick to the topic :D
and thx i learned something today
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Post by UntalkativeBunny »

i've seen on Escacthon (dont know how to spell it so bare with me)in the dependency swapper u can change bitmap dependancies
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bcnipod





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Post by bcnipod »

yeah but that would do squat to help this guy.
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Post by Altimit01 »

It's the same bitmaps, it just references a different subsection. No one's quite sure where or how that particular value is changed. It's not the sequence index though.
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Post by bcnipod »

Altimit01 wrote:It's the same bitmaps, it just references a different subsection. No one's quite sure where or how that particular value is changed. It's not the sequence index though.
Yeah I believe it is a simple matter of editing a variable that we as a whole cannot access as of yet. Each reticle has a number associated with it.
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Post by Pepsi »

also remember this when editing your .dds file for these...

whats white in the pic is black in game.
whats black in the pic is clear in the game
gray is used for your transparency. the darker the gray the more clear it will be in game. the lighter the gray the blacker it will be in game.

that might help also :wink:
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Post by MC41 »

i just have paint cant edit those reticles but i know how
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