Halo 3 Gametype Editor
- The_Dark_One555
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Halo 3 Gametype Editor
Hello, Im The_Dark_One. Im not new to HaloMods or Modding Halo. A few of you may have seen me on other forums as Kast130. Anyways, im creating a Halo 3 Gametype editor and wish to get some feedback. This isn't in the utilities section because im not releasing it yet. I still need to do quite a bit of research and development. Any contribution (info, programming) is greatly appreciated. Also, CONSTRUCTIVE critisism would be nice. Thank you. The Features list is at the bottom, after all the Pictures.
Features Include:
*Ability to edit every aspect of a gametype from your computer.
*Ability to extract and inject the variant info to and from the CON files.
*At the time of the screenshots, only supports Slayer game variants, but will support all eventually.
After this project is completed, i will be working on a forge editing program that allows you to increase the number of a certain object on the map, more credit/cash, etc.
Im not exactly a Pro at programming so if anyone can be there for me to ask questions it would be greatly appreciated. Thanks.
Features Include:
*Ability to edit every aspect of a gametype from your computer.
*Ability to extract and inject the variant info to and from the CON files.
*At the time of the screenshots, only supports Slayer game variants, but will support all eventually.
After this project is completed, i will be working on a forge editing program that allows you to increase the number of a certain object on the map, more credit/cash, etc.
Im not exactly a Pro at programming so if anyone can be there for me to ask questions it would be greatly appreciated. Thanks.
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- The_Dark_One555
- Readers Club
- Posts: 30
- Joined: Sun Oct 14, 2007 6:45 pm
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- latinomodder
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- Shadow LAG
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I have a few Halo 3 BETA gametypes saved if you would like to make a converter
Also I wouldn't expect this to work in game because of all the flags. Also Anthony help him understand what he should do right if he's doing it wrong. I would like to see this go somewhere. We may even be able to make modded gametypes.
Also I wouldn't expect this to work in game because of all the flags. Also Anthony help him understand what he should do right if he's doing it wrong. I would like to see this go somewhere. We may even be able to make modded gametypes.
Long live Detox
Long live leo
Long live the trust.
Sticking it to the man since 16 Jun 2005
Long live leo
Long live the trust.
Sticking it to the man since 16 Jun 2005
once this works we can finaly get some interesting zombie games where the "living" start with no weapons at first.
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
I would be more impressed if you had instead posted only/also your research, as it now means someone else will have to go to the bother of doing it all over again if they ever wanted to make such an application >_>
Hopefully you will post your research, so that I can add it to the main thread, and then others can also come and contribute. The community is much more involved that way ^_^
Hopefully you will post your research, so that I can add it to the main thread, and then others can also come and contribute. The community is much more involved that way ^_^
Halo 2 Prophet - Skin with ease with the simple 3D point and click interface.
Halo 3 Research Thread - Contribute to the research into Halo 3.
Halo 3 Research Thread - Contribute to the research into Halo 3.
- GametagAeonFlux
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- The_Dark_One555
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Ok. First off.
Anthony: I know what im doing.
Shadow LAG: I've mapped out almost all variables and flags.
Prey: I prefer to keep my research to myself at the moment. After i release this program, i will most likely release the research then. Nothing pisses me off more than me posting my research and someone releasing a program that does the exact same thing as me, BEFORE me, when i had already had the idea and started the project.
Anthony: I know what im doing.
Shadow LAG: I've mapped out almost all variables and flags.
Prey: I prefer to keep my research to myself at the moment. After i release this program, i will most likely release the research then. Nothing pisses me off more than me posting my research and someone releasing a program that does the exact same thing as me, BEFORE me, when i had already had the idea and started the project.
Looks great! good work
there is a glitch for no weapon but it goes after you pull the right trigger. Problem is it only works on system link and local! haha
http://nikon.bungie.org/news.html?item=20252
there is a glitch for no weapon but it goes after you pull the right trigger. Problem is it only works on system link and local! haha
http://nikon.bungie.org/news.html?item=20252
here's the trick (and it really is a trick, you need a lot of fingers): hold down both bumpers, both sticks, A and DPad-Down for 3 seconds. (Three fingers per hand should do it.) To bring the gun back up, just pull a trigger. And oh, yeah - this works in both Multiplayer... AND Campaign.
i was refuring to humans starting with no weapon and have to pick one up that is placed in the level. That way there is a small chance that a zombie will get to someone before the get a weapon.This was never done in Halo 2, however is it possible to make your bipd melee while not wielding a weapon?
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
- GametagAeonFlux
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- Joined: Sun Jun 06, 2004 7:27 pm
- Location: Lincoln, NE
That's just a debug command to disable the weapon being viewable in the HUD...we're talking about actually having no weapon, like the old glitch you could do in Halo 2 with a Plasma Pistol and Oddball.Jamydod wrote:there is a glitch for no weapon but it goes after you pull the right trigger. Problem is it only works on system link and local! haha
http://nikon.bungie.org/news.html?item=20252here's the trick (and it really is a trick, you need a lot of fingers): hold down both bumpers, both sticks, A and DPad-Down for 3 seconds. (Three fingers per hand should do it.) To bring the gun back up, just pull a trigger. And oh, yeah - this works in both Multiplayer... AND Campaign.