Map making
Map making
OK, I've never done anything like this before, so I will post my procedure, see if you can find the problem.
Made a black and white drawing in paint showing where canyons will be.
created a folder in data/levels called box, and inside that, a folder called models.
opened gmax and made a box, 20,000 x 20,000 x 5,000 and named it sky box
converted it to editable mesh, selected the whole thing, hit 'flip'
selected all but the bottom plane and hit HIDE
selected the bottom plane and hit displace, then selected my JPEG that i made in paint
set strength to 1000, canyons form.
unhide all
select the sky, gave it material ID of 1, went to material editor, new, standerd, named it +sky, turned the diffuse blue. hit apply
selected all but the sky and gave it material ID of 2
went to material editor, made a new standard, changed the diffuse to bitmap and found data\levels\test\dangercanyon\danger_canyon_ground
selected it and copied its name. named the new material danger_canyon_ground
hit the blue box, the black arrow, then apply
selected all but the sky and went to UVW wrap, and tweaked it until it looked right
created a new box outside the model and named it 'frame'
selected the link tool and dragged a line from the ap to the frame
saved it to my models folder
ran the chimp script, checked listener window, and hit export halo structure
loaded for a while then gmax stopped responding....
downloaded bluestreak, ran it and tells me something about the script being too big and that i shoud adjust it in options, then that my map failed
any advice?
either on the map-making or the exporting i did something wrong, so if you spot it post here.
You can give me directions on using either of the exporters, i have both
i may post pics tonight
Thanks so much in advance
P.S. Is the map too big?
Made a black and white drawing in paint showing where canyons will be.
created a folder in data/levels called box, and inside that, a folder called models.
opened gmax and made a box, 20,000 x 20,000 x 5,000 and named it sky box
converted it to editable mesh, selected the whole thing, hit 'flip'
selected all but the bottom plane and hit HIDE
selected the bottom plane and hit displace, then selected my JPEG that i made in paint
set strength to 1000, canyons form.
unhide all
select the sky, gave it material ID of 1, went to material editor, new, standerd, named it +sky, turned the diffuse blue. hit apply
selected all but the sky and gave it material ID of 2
went to material editor, made a new standard, changed the diffuse to bitmap and found data\levels\test\dangercanyon\danger_canyon_ground
selected it and copied its name. named the new material danger_canyon_ground
hit the blue box, the black arrow, then apply
selected all but the sky and went to UVW wrap, and tweaked it until it looked right
created a new box outside the model and named it 'frame'
selected the link tool and dragged a line from the ap to the frame
saved it to my models folder
ran the chimp script, checked listener window, and hit export halo structure
loaded for a while then gmax stopped responding....
downloaded bluestreak, ran it and tells me something about the script being too big and that i shoud adjust it in options, then that my map failed
any advice?
either on the map-making or the exporting i did something wrong, so if you spot it post here.
You can give me directions on using either of the exporters, i have both
i may post pics tonight
Thanks so much in advance
P.S. Is the map too big?

conure says: or i could jsut incase my shoes in papar mache, followed by my dog
|||Lethargy||| Mr. Mohawk|||
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- Cryticfarm
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but what? that's the question

conure says: or i could jsut incase my shoes in papar mache, followed by my dog
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ok, can you direct me to a tut for proper map texturing?

conure says: or i could jsut incase my shoes in papar mache, followed by my dog
|||Lethargy||| Mr. Mohawk|||
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Just redo it. Make sure EVERYTHING has a texture. OFr tutorial go to http://www.h2ek.com/resources/hce-tutorials/
for reference, i didn't do anything wrong, chimp was just taking so long i though it had frozen. I got the BSP ingame fine. Hurray, now to make something decent!
so for people wanting to make maps, the above procedure worked
so for people wanting to make maps, the above procedure worked

conure says: or i could jsut incase my shoes in papar mache, followed by my dog
|||Lethargy||| Mr. Mohawk|||
|||feel free to contact me via PMs, AIM, MSNM, or Xfire if you have any questions|||
- Cryticfarm
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it's never worked for me. it always says out of memory, even on the same map that chimp exported and it workedcryticfarm wrote:Oh sorry then. Also, how was bluestreak?

conure says: or i could jsut incase my shoes in papar mache, followed by my dog
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yes you need a frame boxnot_quite_a_nice_guy wrote:Hm, well, I got bluestreak to work, Also, do you need the frame box? I'm not sure, but lot's of tutorials for Gmax don't show making the frame.

conure says: or i could jsut incase my shoes in papar mache, followed by my dog
|||Lethargy||| Mr. Mohawk|||
|||feel free to contact me via PMs, AIM, MSNM, or Xfire if you have any questions|||
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