I have seen and tried a tutorial for this but it didn't work.

Also, how do I make a small hunter army with ai in blood gulch?
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Kinda Long Tutorial wrote: ---Go to your desktop and make a new folder, Then inside that folder, make three new folders, named "Batch", "BSP", and "New stuff".
Now go into HMT, and open a CLEAN map, whichever you want. I'm going to use Bloodgulch for this example.
Once the map is opened, click the tools tab, and under extract click batch extract.
Click the button next to "Meta" or something like that, and then under browse go to your batch folder and select that.
Click start extraction and wait for it to finish.
Now go back to tools, and under extract click BSP.
Choose the BSP folder to extract to.
It should finish quickly. Now close this map and open a campaign map. Use B30.map.
Go to bipeds, and click hunter. Then up top by the meta numbers, click the recursive box, then click save meta.
Select the "New Folder" To save it to.
Now you want to go to Generate CSV File under tools.
Save it to your desktop.
Click Extract>Raw Model.
Load the CSV file you just saved.
Scroll through until you find the hunter biped. Click save, and this is the most important part, scroll through the following folders: Characters, then Hunters, then save it there.
If you save it somewhere else you'll lose. lol.
Now go to model decrapper/BSP builder under tools.
In the big White Box, right click and select add.
Find the hunter.mod2.meta you extracted earlier. It should be in the same folder as above.
Then under the existing vertices/indices/bsp, select the three files in your BSP folder.
click "Decrap these models and...."
When it finished, go into your BSP folder, take the file named bloodgulch.sbsp.meta, and copy it. Now go under the folder Batch>>Levels>>Test>>Bloodgulch and paste it there. It should ask you if you want to replace it. Click yes.
Now open your new stuff folder and copy EVERYTHING in it, and paste it in your batch folder, it will ask you to replace stuff. Click yes again.
Find the map you started with in the begining, and copy/paste that into your batch folder
Now go into HMT and click Tools, Rebuild Map.
For the original map, select the map thats in the batch folder, click yes to auto fill the stuff.
Now under new tags, right click and go to the folder characters, then hunter, and select the file named Hunter.bipd.meta.
Now click rebuild.
Wait for a little bit, then when it asks for new vertices go to your BSP folder and find the Bloodgulch.vertices.new file, and select it, same for the new indices, bloodgulch.indices.new.
When it asks to use the modified offset list, click yes.
Now it should take a little, bit then it'll be done, copy your bloodgulch.map.rebuild.map somewhere else, back it up, rename it to bloodgulch.map, and put it in your map folder.
Open it in HMT, and copy the meta of the Hunter over the CyborgMP. Start a game, your a hunter.
Your friends will need a copy of the map your playing on in order to join your game. Make sure you send them one.
[/quote]DeadHamster wrote:PMI is short for "Perfect Model Injection". What you basically do is rip a map-file into every individual part, and then pull pieces from other maps and add them to the original map, and you then "rebuild" the map with the new tags.
Luckily, HMT does almost all of this for you.
Here's a tutorial on getting you and your friends to be hunter's, I'll try to explain everything as best as I can.
Kinda Long Tutorial wrote: ---Go to your desktop and make a new folder, Then inside that folder, make three new folders, named "Batch", "BSP", and "New stuff".
Now go into HMT, and open a CLEAN map, whichever you want. I'm going to use Bloodgulch for this example.
Once the map is opened, click the tools tab, and under extract click batch extract.
Click the button next to "Meta" or something like that, and then under browse go to your batch folder and select that.
Click start extraction and wait for it to finish.
Now go back to tools, and under extract click BSP.
Choose the BSP folder to extract to.
It should finish quickly. Now close this map and open a campaign map. Use B30.map.
Go to bipeds, and click hunter. Then up top by the meta numbers, click the recursive box, then click save meta.
Select the "New Folder" To save it to.
Now you want to go to Generate CSV File under tools.
Save it to your desktop.
Click Extract>Raw Model.
Load the CSV file you just saved.
Scroll through until you find the hunter biped. Click save, and this is the most important part, scroll through the following folders: Characters, then Hunters, then save it there.
If you save it somewhere else you'll lose. lol.
Now go to model decrapper/BSP builder under tools.
In the big White Box, right click and select add.
Find the hunter.mod2.meta you extracted earlier. It should be in the same folder as above.
Then under the existing vertices/indices/bsp, select the three files in your BSP folder.
click "Decrap these models and...."
When it finished, go into your BSP folder, take the file named bloodgulch.sbsp.meta, and copy it. Now go under the folder Batch>>Levels>>Test>>Bloodgulch and paste it there. It should ask you if you want to replace it. Click yes.
Now open your new stuff folder and copy EVERYTHING in it, and paste it in your batch folder, it will ask you to replace stuff. Click yes again.
Find the map you started with in the begining, and copy/paste that into your batch folder
Now go into HMT and click Tools, Rebuild Map.
For the original map, select the map thats in the batch folder, click yes to auto fill the stuff.
Now under new tags, right click and go to the folder characters, then hunter, and select the file named Hunter.bipd.meta.
Now click rebuild.
Wait for a little bit, then when it asks for new vertices go to your BSP folder and find the Bloodgulch.vertices.new file, and select it, same for the new indices, bloodgulch.indices.new.
When it asks to use the modified offset list, click yes.
Now it should take a little, bit then it'll be done, copy your bloodgulch.map.rebuild.map somewhere else, back it up, rename it to bloodgulch.map, and put it in your map folder.
Open it in HMT, and copy the meta of the Hunter over the CyborgMP. Start a game, your a hunter.
Your friends will need a copy of the map your playing on in order to join your game. Make sure you send them one.
If you need help tell me.
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wrong...cryticfarm wrote:Nope...
A tribute to Veegie by AttySHOUTrvb wrote:I'm in love with Tural, but I keep having all these negative discussions with him.
ALL CE->PC IS THE SAME.phoenix wrote:i didnt say only pc...but cryticfarm could you give me tutorial or explane me how do you convert ce tags or maps.
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