Armour Permutations Thread
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What my Spartan will be.
What my Elite will be.
Hehe is that a form of the Arbiter's helmet? Sure does look like it.
What my Elite will be.
Hehe is that a form of the Arbiter's helmet? Sure does look like it.

Listen to Protest the Hero.
- {TP}Spartan
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- shadowkhas
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That would be amazing if it was real.Pyroman wrote:Hey Tural I found a new helmet. Might wanna update your stuff.
http://img516.imageshack.us/img516/6310 ... oorqg1.gif
(7:15:27 PM) Xenon7: I BRUK THE FIRST PAGE OMGOMGOMG RONALD REGAN
Ok, I've done my EXTENSIVE research on this. I'VE FOUND IT ALL OUT!
Ok, so this is how it works. The secondary color is parent to the detail color. They are weird. I've graphed it all out though. Start with Secondary.
Now, at the top, you notice it says A/B or Q/R etc...
Well, when you want a second-calue detail color (Aqua or greater) then you use the letter right after. (b, R, h, x) When you want a first-value detail color (Steel to Teal) then you use the first letter as before. (A, Q, g, w)
For example, say I wanted primary Teal, secondary Red. I would use DwM. BUT, If I want detail Cobalt, I would use DxM. They are the same distance from the reference color. (Steel, Aqua) but are on different sides. So, I changed w to x.
Tural, since you seem to be making the app, PM me if you need this further explained.
Ok, so this is how it works. The secondary color is parent to the detail color. They are weird. I've graphed it all out though. Start with Secondary.
Code: Select all
ACROSS IS SECOND VALUE, DOWN IS FIRST VALUE
|A/B |Q/R |g/h |w/x |
A|Steel |Sliver |White |Red |
B|Mauve |Salmon |Orange |Coral |
C|Peach |Gold |Yellow |Pale |
D|Sage |Green |Olive |Teal |
E|Aqua |Cyan |Blue |Cobalt |
F|Sapphire|Violet |Orchid |Lavender|
G|Crimson |Rubine |Pink |Brown |
H|Tan |Khaki |-------|--------|
Well, when you want a second-calue detail color (Aqua or greater) then you use the letter right after. (b, R, h, x) When you want a first-value detail color (Steel to Teal) then you use the first letter as before. (A, Q, g, w)
For example, say I wanted primary Teal, secondary Red. I would use DwM. BUT, If I want detail Cobalt, I would use DxM. They are the same distance from the reference color. (Steel, Aqua) but are on different sides. So, I changed w to x.
Tural, since you seem to be making the app, PM me if you need this further explained.

I♥ACE|HALO VICIS|ELITE MODS
Tim Buckley wrote:Ignorance causes violence, not video games. Man up and take responsibility.
I already know that. The issue is that it's not practical to optimize that in the program. The best I could do it to have it check each time the Armor Detail is changed and replace the value according to that. It's quite improper.
Edit: Actually, this gave me an idea. I had the knowledge, but the visualization and your example showed me where my problem was. I should be able to have it working now.
Edit 2: Yep, works now. I was originally passing the check for one value, but it didn't cross my mind to flip the values as you explained. I just run a check, if "A" and Armor Detail is > 15, flip to "B," and so on. Thanks for the assistance. Program is reuploaded, fully functional.
Edit: Actually, this gave me an idea. I had the knowledge, but the visualization and your example showed me where my problem was. I should be able to have it working now.
Edit 2: Yep, works now. I was originally passing the check for one value, but it didn't cross my mind to flip the values as you explained. I just run a check, if "A" and Armor Detail is > 15, flip to "B," and so on. Thanks for the assistance. Program is reuploaded, fully functional.


I♥ACE|HALO VICIS|ELITE MODS
Tim Buckley wrote:Ignorance causes violence, not video games. Man up and take responsibility.
- Sgt.Peppers
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- Sgt.Peppers
- Posts: 2277
- Joined: Thu Jul 06, 2006 1:25 pm
- Location: Texas
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