Forge

This forum is for files only, Utilities and Hacks go here, not skins.
User avatar
Halo4Ever




Connoisseur Wordewatician 250

Posts: 447
Joined: Tue Jul 18, 2006 6:08 am
Location: Newyork XBLGTag: Br4nd3n

Post by Halo4Ever »

xzodia wrote:i thought about doing something like this but being the lazy sod that i am i couldnt be bothered :P

zomg idea >_>

add chunks to the weapon reflexive, 1 for each spawner weapon (you'll need to make each weapon not count towards max)

if it works you should be able to cycle through the spawners with the Y button
:shock: omfg, thats awesome, dark you should definitely try that out, it would make forge like 30% closer to what it can be.
Image
"A hero needs not to speak, for when he is gone, the world will speak for him" - My favorite quote.
jzimmer09




Recreator

Posts: 584
Joined: Sat Jan 21, 2006 2:48 pm
Location: Making MODZ
Contact:

Post by jzimmer09 »

just ask who ever made the gravity gun how they did it :) then do that. you should put it on head long with lots of fusion coils and like cars adn boxes adn busses :))) its fort making gone super :D
Image
uralllame wrote:*looks at blankly for a while*. So, what does that mean, and how do I fix it? Thanks
User avatar
MrBalll




Acolyte Bloodhound Recreator Connoisseur
Illusionist

Posts: 2691
Joined: Sat Nov 05, 2005 12:05 am
Location: Lubbock, TX

Post by MrBalll »

That's pretty cool. Nice job man.
User avatar
DarkShallFall




Artisan Recreator Trickster Connoisseur
Advisor Pyre Renovator Sigma
Snitch! Enthraller New Age Miner

Posts: 1992
Joined: Fri Jan 20, 2006 2:49 pm
Location: MI, USA
Contact:

Post by DarkShallFall »

Here are some of my idea's:

Left trigger spawns a gravity lift under your monitor, Then the gravity lift will bring the object your over up to the botum of your monitor then letting go of Left trigger will make the lift go away causing the object to drop.

My spawning idea is giving the weapon alot of different fire effects. The effects will spawn bloc tags or anything else needed. But i need to find a way to switch between.

If you want to put effort in this or have any idea's my Aim is Dark5hallfall.

Im moving this mod to Headlong because there are alot of prespawns and also alot of bloc's already in the map filed has a large amount of space outside its city walls.
Image
Iron_Forge wrote:I assume I won?..I should get an emblem...
User avatar
Sgt.Peppers




Snitch! Connoisseur

Posts: 2277
Joined: Thu Jul 06, 2006 1:25 pm
Location: Texas

Post by Sgt.Peppers »

Oh..wow.
User avatar
SPARTAN-OMEGA





Posts: 497
Joined: Sun Dec 24, 2006 10:09 am
Location: stuck on delta halo...
Contact:

Post by SPARTAN-OMEGA »

this is fun, but limited, maybe make all the different vehicles a forge and make each one spawn something new?
Image
Join Halo 2.5 at http://halo25pro.yourfreebb.com/index.php
dont delete its not over the 5 line max in rules
User avatar
DarkShallFall




Artisan Recreator Trickster Connoisseur
Advisor Pyre Renovator Sigma
Snitch! Enthraller New Age Miner

Posts: 1992
Joined: Fri Jan 20, 2006 2:49 pm
Location: MI, USA
Contact:

Post by DarkShallFall »

SPARTAN-OMEGA wrote:this is fun, but limited, maybe make all the different vehicles a forge and make each one spawn something new?
That would take the fun out of it.
Image
Iron_Forge wrote:I assume I won?..I should get an emblem...
User avatar
SPARTAN-OMEGA





Posts: 497
Joined: Sun Dec 24, 2006 10:09 am
Location: stuck on delta halo...
Contact:

Post by SPARTAN-OMEGA »

if you made say a warthog with this model spawn fusion coils? then say ghost with model spawn say some weps and banshee spawn say another fun object, you know id be fun
Image
Join Halo 2.5 at http://halo25pro.yourfreebb.com/index.php
dont delete its not over the 5 line max in rules
User avatar
JacksonCougAr




Recreator

Posts: 2333
Joined: Fri Jan 12, 2007 1:56 pm
Location: Canada
Contact:

Post by JacksonCougAr »

no...
User avatar
SPARTAN-OMEGA





Posts: 497
Joined: Sun Dec 24, 2006 10:09 am
Location: stuck on delta halo...
Contact:

Post by SPARTAN-OMEGA »

I sure do and I dont think im the only one, make it spawn more than 1 object like in Halo3
Image
Join Halo 2.5 at http://halo25pro.yourfreebb.com/index.php
dont delete its not over the 5 line max in rules
User avatar
newbymodder




Blacksmith Articulatist 500

Posts: 1475
Joined: Fri Nov 24, 2006 4:43 pm
Location: San Angelo, Tejas

Post by newbymodder »

i agree with jackson on this one, it needs to have 1 forge, aka monitor, and make it have the ability to spawn multiple objects until destroyed like halo 3.
Image
Join Halo 2.5, Can't stop never stop modding halo 2 http://www.halo25.co.nr/
User avatar
-[-QuicKScopE-]-





Posts: 67
Joined: Thu Aug 23, 2007 6:17 pm
Location: That Place Over There
Contact:

Post by -[-QuicKScopE-]- »

I Agree As Well, But Yea Ive Dropped A Couple Boxes On People In My Day
User avatar
xheadshotmastax




Picasso Playscaper Visioneer Commentator
Droplet Firestorm

Posts: 1029
Joined: Sat Jul 02, 2005 12:26 pm
Location: Germany >_<
Contact:

Post by xheadshotmastax »

hahaha looks and sounds great buddy can you pickup people?
that
Image
User avatar
DarkShallFall




Artisan Recreator Trickster Connoisseur
Advisor Pyre Renovator Sigma
Snitch! Enthraller New Age Miner

Posts: 1992
Joined: Fri Jan 20, 2006 2:49 pm
Location: MI, USA
Contact:

Post by DarkShallFall »

It has a passenger seat and you sit right on teh monitor.
Image
Iron_Forge wrote:I assume I won?..I should get an emblem...
Supermodder911




Connoisseur Coroner

Posts: 1262
Joined: Sun Sep 03, 2006 10:43 pm
Location: Michigan

Post by Supermodder911 »

there seems to be a problem when cloning triggers and projectiles if someone could fix the plugin that would be great.
Image
C Wizzle
User avatar
Nemihara





Posts: 59
Joined: Sat Jan 06, 2007 11:08 am
Location: Hawaii

Post by Nemihara »

Why don't you just change the Elite model into the Monitor? Add a couple of 'Monitor' weapons that basically just fire out objects only once (or more). The weapons should be invisible when held, and all have show the object it shoot out. Then you should have another weapon that 'gently' pushes stuff around. The L trigger can lift.
All in all, great mod. Looking forward to Forge.
Image
User avatar
-Treetoad-




Coagulator Commentator

Posts: 736
Joined: Sat Jun 03, 2006 7:58 pm
Contact:

Post by -Treetoad- »

Nemihara wrote:Why don't you just change the Elite model into the Monitor? Add a couple of 'Monitor' weapons that basically just fire out objects only once (or more). The weapons should be invisible when held, and all have show the object it shoot out. Then you should have another weapon that 'gently' pushes stuff around. The L trigger can lift.
All in all, great mod. Looking forward to Forge.
because if that happened, then you couldn't test your obstacles or base, you would need a second player to do that
User avatar
newbymodder




Blacksmith Articulatist 500

Posts: 1475
Joined: Fri Nov 24, 2006 4:43 pm
Location: San Angelo, Tejas

Post by newbymodder »

not to mention in h3 forge, only 1 person can be the monitor at a time, using the elites character any one who is an elite can then be the monitor. not a good thing to have 20 monitors lagging up the map.
Image
Join Halo 2.5, Can't stop never stop modding halo 2 http://www.halo25.co.nr/
User avatar
DarkShallFall




Artisan Recreator Trickster Connoisseur
Advisor Pyre Renovator Sigma
Snitch! Enthraller New Age Miner

Posts: 1992
Joined: Fri Jan 20, 2006 2:49 pm
Location: MI, USA
Contact:

Post by DarkShallFall »

Heres my basic idea. Im going to line up 8 to 16 monitors on the street of headlong. Right trigger fires object and Left trigger moves object. Detox is possibly going to make a pc app that uses RTH's sync feature, On the app there will be a list of the objects, weapons, vehicles what ever you click on will be the projectile spawned with Right trigger. When the button is clicked the info is synced to your xbox and is updated ingame(but you need RTH set up)
Image
Iron_Forge wrote:I assume I won?..I should get an emblem...
User avatar
i.am.terror





Posts: 117
Joined: Tue Mar 27, 2007 3:21 pm

Post by i.am.terror »

make it able to hold multiple weapons, spawn with those weapons and each weapon have multiple triggers with items that correspond to each weapon, then edit the weapon hud image to show what types of things it spawns. seems like the easiest option to me.
Post Reply