Problems with AI ,plzz help

Discuss general issues about modding HaloPC. Post ideas for mods here.
Post Reply
User avatar
phoenix
Readers Club





Posts: 608
Joined: Wed Aug 15, 2007 12:04 pm
Location: Helping Master Chief and The Arbiter to kill you
Contact:

Problems with AI ,plzz help

Post by phoenix »

Ok , im not noob at this but now i got an idea that im not sure how to make : ok i try to make In the center of bloodgulch AI - elites , grunts , hunters and much more and then first i tested it with only grunts and sentinels...i have done it before but first with grunts : Ok - i swap their actv and antr for the tutorial like i did with the elites and worked , then i swapped the grunt biped with vehicle - rwarthog and then when i get ingame and they are sleeping ... ive tried to shoot at them ,but they still dont start shooting - they are waking , jumping and start sleeping again ...blah thats funny and when i shoot them again - sleep , wake up , jump and then sleep again.and no for the Sentinels - they dont move when i shot them and they dont start shooting at me , i even tried to make them when i get in forward their crosshairs but it still dont work...any ideas how can i repair this fuckin' problem??I think it was going to be swapped with the powerup or something but i dont remember...and btw please tell me how my idea is : and i forgot i will make them with much health so they can be killable but to be harder... :D
Image
User avatar
DeadHamster




Snitch! Advisor Articulatist 500

Posts: 2289
Joined: Thu Feb 15, 2007 9:38 pm

Post by DeadHamster »

You did everything right, right up until you swapped them with vehicles. You can't do that.

What you would do is put them IN the vehicles and then turn the vehicles upside down, when you do that they spawn with AI.
User avatar
phoenix
Readers Club





Posts: 608
Joined: Wed Aug 15, 2007 12:04 pm
Location: Helping Master Chief and The Arbiter to kill you
Contact:

Post by phoenix »

no , fuckin no ... i dont want to put them in vehicles i want to spawn them so they only to fire ... there was some way but i forgot how.
Image
User avatar
DeadHamster




Snitch! Advisor Articulatist 500

Posts: 2289
Joined: Thu Feb 15, 2007 9:38 pm

Post by DeadHamster »

theres only one way to do that, CE-PC.
User avatar
phoenix
Readers Club





Posts: 608
Joined: Wed Aug 15, 2007 12:04 pm
Location: Helping Master Chief and The Arbiter to kill you
Contact:

Post by phoenix »

No , im sure only for pc...i did it on deathisland but i havent posted it...i even maked him to move when you fire at him , and to go to you to melee attack you.i forgot how did i do that.
Image
User avatar
Andrew_b




Socialist

Posts: 4188
Joined: Sat Feb 24, 2007 4:52 pm
Contact:

Post by Andrew_b »

dude...

If you swap something for their bipd. they wont move. because thats just the body.

The AI is actually the actor variant. so they wont move at all with just bipds. and if you swap vehicles for the actor variant you exception.
User avatar
DeadHamster




Snitch! Advisor Articulatist 500

Posts: 2289
Joined: Thu Feb 15, 2007 9:38 pm

Post by DeadHamster »

If you want to make it look like there was nothing there, duplicate the warthog, put it into the map, And edit the model by scaling it down to as small as you can, in HHT change the collision model to something that doesnt has a collision model, and swap a10cyro glass for the bitmap.

Now it will be invisible, you wont hit it, and it'll be all good.
User avatar
Andrew_b




Socialist

Posts: 4188
Joined: Sat Feb 24, 2007 4:52 pm
Contact:

Post by Andrew_b »

vehicles still hit it :o

there is a way to fix that :D..but im kinda braindead right now :P
Glitcherguy





Posts: 205
Joined: Wed Aug 22, 2007 8:54 am
Location: I dunno i'm lost

Post by Glitcherguy »

Dudes whats the different of importing marines and elites i cant impor marines only elites for some reason help plz :D
Glitcherguy





Posts: 205
Joined: Wed Aug 22, 2007 8:54 am
Location: I dunno i'm lost

Post by Glitcherguy »

DeadHamster wrote:If you want to make it look like there was nothing there, duplicate the warthog, put it into the map, And edit the model by scaling it down to as small as you can, in HHT change the collision model to something that doesnt has a collision model, and swap a10cyro glass for the bitmap.

Now it will be invisible, you wont hit it, and it'll be all good.
COOL
User avatar
MasterNeoChief




Conceptionist

Posts: 2431
Joined: Tue Dec 23, 2003 9:34 am
Location: The Netherlands

Post by MasterNeoChief »

Upside down vehicles is the only way for PC. Make them berserk to make them move.
User avatar
phoenix
Readers Club





Posts: 608
Joined: Wed Aug 15, 2007 12:04 pm
Location: Helping Master Chief and The Arbiter to kill you
Contact:

Post by phoenix »

berserk?wtf is this
Image
User avatar
DeadHamster




Snitch! Advisor Articulatist 500

Posts: 2289
Joined: Thu Feb 15, 2007 9:38 pm

Post by DeadHamster »

Beserk Is in either the actv or actr tags in HMT. Mess around with it, and your AI runs at you.
User avatar
phoenix
Readers Club





Posts: 608
Joined: Wed Aug 15, 2007 12:04 pm
Location: Helping Master Chief and The Arbiter to kill you
Contact:

Post by phoenix »

Ok , but how do i set AI Triggers?
Image
User avatar
MasterNeoChief




Conceptionist

Posts: 2431
Joined: Tue Dec 23, 2003 9:34 am
Location: The Netherlands

Post by MasterNeoChief »

You don't. Halo CE is > That way.
User avatar
phoenix
Readers Club





Posts: 608
Joined: Wed Aug 15, 2007 12:04 pm
Location: Helping Master Chief and The Arbiter to kill you
Contact:

Post by phoenix »

Hmm , can i make the vehicles dissapear or something.I want the AI to spawn without the vehicles being near to them.All i want is at least to make them to fire at me and the vehicles that they spawn in to dissapear.Something like the Ultimate AI Mod .
Image
User avatar
Altimit01




Connoisseur Snitch! Literarian 500

Posts: 947
Joined: Sun Jun 04, 2006 12:10 pm

Post by Altimit01 »

HHT:
D-swap the vehicle collision to be something like a health pack, go into the mod2 of the vehicle and null out all of the dependencies to make it invisible. In the meta editor, change all of the seats to be something MC cannot use. The vehicle is now for all intents and purposes nonexistant.
Image
Download Eschaton: Halomods | Filefront | Mediafire
User avatar
Andrew_b




Socialist

Posts: 4188
Joined: Sat Feb 24, 2007 4:52 pm
Contact:

Post by Andrew_b »

phoenix wrote:Ok , but how do i set AI Triggers?
Do you even know what that is? :P

(that somewhat makes no sense. There is no such thing as Ai triggers, but there are triggers that trigger something.)
Post Reply