Compiling .ass
- bibbit
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Compiling .ass
Read my post below.
Last edited by bibbit on Tue Sep 11, 2007 4:55 pm, edited 2 times in total.

- johnnyblaz20
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- bibbit
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- Joined: Sat Nov 11, 2006 6:09 am
- Location: The state of Virginia, located in the United States of America.
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Okay, here's my new problem, and I didn't want to make a new topic, so I used this one. After using the Bluestreak exporter along with 3ds max 9, I successfully exported my .ass file, but now when I compile it, I get many, many errors and warnings in the command prompt window:


Does anyone know what this means?


Does anyone know what this means?

- preston566
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All you have to do is click Compile and Light on the options when you go to compile your file. You always get lots and lots of errors and warnings when compiling but they don't really mean anything. The only thing you need to worry about is the errors at the top where it says that tool couldn't find the shaders.
- preston566
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First of all, I have those shader warnings and errors. Let me tell you, they mean nothing now. Since we do not have those tags listed in tool, it gives us that error/warning.
Now for your problem...
Your materials say that they were unable to find those shaders....Thats one real error.
The second error says that no map-no light-no photons to cast thing. Thats because you have no shaders present.
Solution: Make sure you set your shaders in 3ds max right, or this happens.
Now for your problem...
Your materials say that they were unable to find those shaders....Thats one real error.
The second error says that no map-no light-no photons to cast thing. Thats because you have no shaders present.
Solution: Make sure you set your shaders in 3ds max right, or this happens.