Compiling .ass

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bibbit




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Compiling .ass

Post by bibbit »

Read my post below.
Last edited by bibbit on Tue Sep 11, 2007 4:55 pm, edited 2 times in total.
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johnnyblaz20




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Post by johnnyblaz20 »

it dont work right for me.. its a script. i just drug in on the 3ds max window. maybe thats why it didnt work right for me though.
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bibbit




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Post by bibbit »

Okay, here's my new problem, and I didn't want to make a new topic, so I used this one. After using the Bluestreak exporter along with 3ds max 9, I successfully exported my .ass file, but now when I compile it, I get many, many errors and warnings in the command prompt window:
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Does anyone know what this means?
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preston566




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Post by preston566 »

Did you make a LightMap? That's all I got. Sorry...
with regret,
preston556
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bibbit




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Post by bibbit »

Whoops, I don't think so. The tutorial I followed said nothing about making a lightmap. Do you know how I would go about doing this? Thanks.
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Post by Argetlam »

All you have to do is click Compile and Light on the options when you go to compile your file. You always get lots and lots of errors and warnings when compiling but they don't really mean anything. The only thing you need to worry about is the errors at the top where it says that tool couldn't find the shaders.
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preston566




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Post by preston566 »

Thats why I can no longer make maps. The famous shader error.
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bibbit




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Post by bibbit »

I did Compile and Light and got the shader errors. Do you know how to fix this?
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Post by BrainEater »

First of all, I have those shader warnings and errors. Let me tell you, they mean nothing now. Since we do not have those tags listed in tool, it gives us that error/warning.

Now for your problem...

Your materials say that they were unable to find those shaders....Thats one real error.

The second error says that no map-no light-no photons to cast thing. Thats because you have no shaders present.

Solution: Make sure you set your shaders in 3ds max right, or this happens.
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