re-linking bitmaps?
re-linking bitmaps?
I duplicated the banshee and all of its bitmaps because I want 2 banshees for each team but each with different skins, How do I make the second new banshee work off of the new duplicated bitmaps?

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- WaywornMmmmm
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Duplicate the shaders... whaaaait >_> huh >_>.... damn...
Okay well I can think of 1, possibly 2 ways to do this.
1] Duplicate Banshee
Get Insolence
Open a map, rename the banshee vehicle tag to something like banshee_a, etc.
Open the map your modding and drag the renamed tag into this new map.
Now in Entity [1.3.9 recommended] go to the shaders, and duplicate:
objects\vehicles\banshee\shaders\banshee_oil_cab
objects\vehicles\banshee\shaders\banshee
objects\vehicles\banshee\shaders\banshee_illum
objects\vehicles\banshee\shaders\banshee_destroyed
objects\vehicles\banshee\shaders\banshee_torn
Now relink the proper bitmaps in your new shader through the ident viewer.
Go to the model tags, and find the banshee model, not the carbage [theese are what fall of the banshee when damage, you can continue this onto those parts if you want so it looks all proper when damaged, the carbage for the banshee is stored in the [bloc] tag for reference].
So now duplicate the banshee model, and go to its idents at the bottom.
You should see shaders at the bottom, control click the all so they are highlighted, and swap them for the duplicated versions.
Now go to the HLMT tag, find the banshee again.
Duplicate that.
At the top of the new HLMT you should see a drop-down box with the banshee model tag in it, change that to the duplicated model.
Now go to the new veicle tag you dragged in from insolence, and change the HLMT it points to to the new one, again through the ident viewer, or meta editor.
Okaaay! Now spawn the new version into the map, and voila, should work.
The only other thing I can think about would be to use colour change but right now I'm not even sure where the control for that is so I will leave that option to someone else to explain; also not sure if that would really work anyways in the way I'm thinking.
NOTE TO COUGAR: STOP ASSUMING NOBODY KNOWS NOTH'N >_>
Okay well I can think of 1, possibly 2 ways to do this.
1] Duplicate Banshee
Get Insolence
Open a map, rename the banshee vehicle tag to something like banshee_a, etc.
Open the map your modding and drag the renamed tag into this new map.
Now in Entity [1.3.9 recommended] go to the shaders, and duplicate:
objects\vehicles\banshee\shaders\banshee_oil_cab
objects\vehicles\banshee\shaders\banshee
objects\vehicles\banshee\shaders\banshee_illum
objects\vehicles\banshee\shaders\banshee_destroyed
objects\vehicles\banshee\shaders\banshee_torn
Now relink the proper bitmaps in your new shader through the ident viewer.
Go to the model tags, and find the banshee model, not the carbage [theese are what fall of the banshee when damage, you can continue this onto those parts if you want so it looks all proper when damaged, the carbage for the banshee is stored in the [bloc] tag for reference].
So now duplicate the banshee model, and go to its idents at the bottom.
You should see shaders at the bottom, control click the all so they are highlighted, and swap them for the duplicated versions.
Now go to the HLMT tag, find the banshee again.
Duplicate that.
At the top of the new HLMT you should see a drop-down box with the banshee model tag in it, change that to the duplicated model.
Now go to the new veicle tag you dragged in from insolence, and change the HLMT it points to to the new one, again through the ident viewer, or meta editor.
Okaaay! Now spawn the new version into the map, and voila, should work.
The only other thing I can think about would be to use colour change but right now I'm not even sure where the control for that is so I will leave that option to someone else to explain; also not sure if that would really work anyways in the way I'm thinking.
NOTE TO COUGAR: STOP ASSUMING NOBODY KNOWS NOTH'N >_>