editing collision
editing collision
i moddled a new palet that has a track on the bottom, so it will stay on the ledge of the bridge on ascension. It also has a bar sticking out so you can push it. (i made it light weight). This way you have cover from the turret, and its movable along the bridge. but it needs full collision to work.
- CaptainPoopface
- Posts: 408
- Joined: Mon Jul 23, 2007 7:56 am
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More irony.Scoliosis wrote: that is known as a sentence fragment; a mistake most commonly made by the most...uneducated members of our society. lol
Meanwhile, let's try to answer the fellow's question. So you are trying to shove some kind of movable cover along the walkway in Ascension that has the shields on it, correct?
What is wrong with the collision right now? And do you mean [coll] collision, which pertains to projectiles, or [phmo] collision, which affects bipeds, vehicles, and other things (someone please correct me if I'm wrong)?
Why couldn't you just import a large crate from Zanzibar or Headlong, lower its weight, and shove that around?
conveyor belts aren't exactly the easiest thing in the world to create/transferkoekoek wrote:You could put a conveyor belt on the walk way with small boxes on it so that you move, the motion sensor can't see you.
And you have moving cover.
Oh yeah i'm starting to fell intelligent.

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...koekoek wrote:You could put a conveyor belt on the walk way with small boxes on it so that you move, the motion sensor can't see you.
And you have moving cover.
Oh yeah i'm starting to fell intelligent.
Also, isn't a conveyor belt part of the bsp, so it would be hard to make one, then you have to mess with the shaders for it to look right.
right about the bsp part but shaders are the least of your worriesOwnZ joO wrote:Also, isn't a conveyor belt part of the bsp, so it would be hard to make one, then you have to mess with the shaders for it to look right.


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Sorry i didnt know this would be graded
Ok the problem with a bigger crate, is it blockes the whole walk way.
The conveyor isnt what im going for and is probably to much trouble.
I edited the collision, (Meaning bullet collision) in misfit moddler and saved as .obj. I then copied it over the origanal. Im still having some problems, but i almost got it wotking. It still falls off the side if you run in to it to hard.
For those of you who didnt understand what i was doing.
I made a movable shield on the bridge, (actually 2 of them). It stays on the bridge ledge until destroyed after a massave amount of damage, or is knocked off track and falls over side. It does not respawn.
This for new improved tower of power, that has 2 secondary turrets. One spawns on left of tower landing on a packing crate, the other spawns on the right side. Its much more diffacult to take the tower now, but with a good team and proper planning it can be done.

Ok the problem with a bigger crate, is it blockes the whole walk way.
The conveyor isnt what im going for and is probably to much trouble.
I edited the collision, (Meaning bullet collision) in misfit moddler and saved as .obj. I then copied it over the origanal. Im still having some problems, but i almost got it wotking. It still falls off the side if you run in to it to hard.
For those of you who didnt understand what i was doing.
I made a movable shield on the bridge, (actually 2 of them). It stays on the bridge ledge until destroyed after a massave amount of damage, or is knocked off track and falls over side. It does not respawn.
This for new improved tower of power, that has 2 secondary turrets. One spawns on left of tower landing on a packing crate, the other spawns on the right side. Its much more diffacult to take the tower now, but with a good team and proper planning it can be done.