Flamethrower Ghost v1.0

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Kewlkyle64





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Flamethrower Ghost v1.0

Post by Kewlkyle64 »

While goofing off with a flamethrower in Halo PC, I wondered what it would be like if I made a ghost fire the flamethrower burst. Since my brother won't let me mod Halo PC (It's his, he paid for it), I decided to bring it to Halo 2 on the Xbox. So here it is, a ghost with a flamethrower.

I already know I need to add an aiming icon. It's a bit hard to aim with it, when I add the icon it will be easier.

Got around to taking some screenshots:

As you can see their is no visible source of the flames.
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I've fixed the force issue, it's now pretty much perfect actually.

Apply the .SPPF to Terminal.

There's also some other mods I was making on there, like the magnum shoots master chiefs, rocket launcher fires wraith mortars, warthog/scorpion turret changes, etc.

Important: Do NOT go near the Sniper Rifle! It will cause the game to freeze!

Please give me suggestions, this is my first mod I've uploaded to Halo Mods.

Happy burning things! :D

Download (High Force)
Download (Lower Force)<--- Recommended
Last edited by Kewlkyle64 on Thu Aug 30, 2007 9:16 am, edited 4 times in total.
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kibito87




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Post by kibito87 »

This sounds interesting. I might go ahead and check this out. Only because it's unheard of thus far!
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newbymodder




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Post by newbymodder »

sounds like a good concept just needs tweaking i'll test then update my post :D
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Kewlkyle64





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Post by Kewlkyle64 »

newbymodder wrote:sounds like a good concept just needs tweaking i'll test then update my post :D
Yeah, like I said it's still in production. Well, technically I never said that, but what I did say is I know I need to fix some stuff. :D
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killarzachary




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Post by killarzachary »

It would make more sense if you'd make the flame blue. I might do something like this in my next mod. Good job. Also, it looks like when you shoot you get hirt, is this true?
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UR MAST3R




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Post by UR MAST3R »

My friend made the exact same thing in the mod he's working on but its for the sentinal beam.
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Kewlkyle64





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Post by Kewlkyle64 »

killarzachary wrote:It would make more sense if you'd make the flame blue. I might do something like this in my next mod. Good job. Also, it looks like when you shoot you get hirt, is this true?
Yeah, thats a good point. I oughta make the flame blue. But it doesn't hurt you, but the hard to aiminess and force together just seem to fire at the ground in front of you, causing a flip.
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Kewlkyle64





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Post by Kewlkyle64 »

I fixed the issue with the force, the new one can be downloaded here. Still need to add an aiming icon though.
Devilshadow934





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Post by Devilshadow934 »

Maybe you should fix the sniper issue..........
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Post by sneakyn8 »

id say finish a mod with this in it get yelo for your screencap needs then post
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destroyer69




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Post by destroyer69 »

Its a good idea, but its been done many times with the sentinel beam.
It would be a lot cooler if you did something like edit the ghost model and make something cool like a flamethrower attached to it. Maybe skin the ghost with a cool design that would reflect its abilities.
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Sgt.Peppers




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Post by Sgt.Peppers »

Damnit I forgot the internal name of Terminal.
Fleabag77




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Post by Fleabag77 »

Triplicate.map :wink:
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HellaWack





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Post by HellaWack »

You could make a flame hog with it.
Just make the Chaingun turret use the same gun the Ghost does.
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Ultramarines217





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Post by Ultramarines217 »

Lol i jus burned my m8 on that ghost 10/10 :D
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