[WIP] delta creek *UPDATE*

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
User avatar
Ragdoll




Connoisseur Foundry Snitch!

Posts: 1101
Joined: Tue Jul 10, 2007 1:02 pm
Location: New Jersey

[WIP] delta creek *UPDATE*

Post by Ragdoll »

here are some pics of my upcoming mod
fixed mach shader
Image
two new weapons, the first is the covenent shotgun
Image
Image
the MA5K assault rifle
Image
Image
misc effects for weapons
Image
frag nade
Image
Image
Image
smg effect
Image
new charge particles
Image
Image
Image




tell me what you think.
Last edited by Ragdoll on Fri Sep 07, 2007 6:33 pm, edited 5 times in total.
Image
User avatar
GametagAeonFlux




Bloodhound Acolyte Orb Commentator
Pyre Socialist

Posts: 9320
Joined: Sun Jun 06, 2004 7:27 pm
Location: Lincoln, NE

Post by GametagAeonFlux »

I think you should show some general overview pictures of the level. I can't really tell what the map looks like.
User avatar
latinomodder





Posts: 1040
Joined: Tue Sep 20, 2005 5:51 pm
Location: Costa Rica

Post by latinomodder »

odst and delta halo bridge? wow....
Image
User avatar
Ragdoll




Connoisseur Foundry Snitch!

Posts: 1101
Joined: Tue Jul 10, 2007 1:02 pm
Location: New Jersey

Post by Ragdoll »

latinomodder wrote:odst and delta halo bridge? wow....
good thing or bad lol
Image
User avatar
Sgt.Peppers




Snitch! Connoisseur

Posts: 2277
Joined: Thu Jul 06, 2006 1:25 pm
Location: Texas

Post by Sgt.Peppers »

latinomodder wrote:odst and delta halo bridge? wow....
And AI creatures and a new sky, and it's just a WIP.
User avatar
Ragdoll




Connoisseur Foundry Snitch!

Posts: 1101
Joined: Tue Jul 10, 2007 1:02 pm
Location: New Jersey

Post by Ragdoll »

there is also water added, its just in the underground portions of the map

i need some constructive critiscm
Image
User avatar
G.I.R.




Recreator Coroner

Posts: 3221
Joined: Thu Aug 11, 2005 1:07 pm
Location: Missouri
Contact:

Post by G.I.R. »

Needs moar pics, but so far, it sounds great. :)
Image
I think Noobraska is a pretty cool state. eh grows corn and doesn't afraid of anythng.
(12:18:11 AM) GTAF: DAMNIT GIR WE ARE ON THE SUBJECT OF VINCE'S DICK.
jzimmer09




Recreator

Posts: 584
Joined: Sat Jan 21, 2006 2:48 pm
Location: Making MODZ
Contact:

Post by jzimmer09 »

yea take the water out from under the map, it will just bug people. as far as the map goes i'd like to see where it goes, needs a skin also. :)
Image
uralllame wrote:*looks at blankly for a while*. So, what does that mean, and how do I fix it? Thanks
User avatar
Ragdoll




Connoisseur Foundry Snitch!

Posts: 1101
Joined: Tue Jul 10, 2007 1:02 pm
Location: New Jersey

Post by Ragdoll »

thatnks for the tips jzimmer! and xlRainlx is most likely going to skin it, if not then i am.
Image
User avatar
T1xAnton




Coagulator Recreator Connoisseur

Posts: 1213
Joined: Sat Mar 25, 2006 8:54 pm
Location: Corbin, KY
Contact:

Post by T1xAnton »

Have you considered using a Delta Halo style skin on the bases? Like Sanctuary style Bitmaps?
Accept Change.
User avatar
Ragdoll




Connoisseur Foundry Snitch!

Posts: 1101
Joined: Tue Jul 10, 2007 1:02 pm
Location: New Jersey

Post by Ragdoll »

T1xAnton wrote:Have you considered using a Delta Halo style skin on the bases? Like Sanctuary style Bitmaps?
yes i have, but since rain is doing the skin its up to him. but i beleive he is going to do something similar to that.
Image
User avatar
xlRainlx




Illusionist Coagulator Connoisseur

Posts: 852
Joined: Thu Oct 05, 2006 8:30 pm
Location: Spirit of Fire Gamertag: Mal Vulcan
Contact:

Post by xlRainlx »

Yea I'll be going for the Delta Halo type of skin. But you should try more than just proj and shader swaps dude. Try messing with the prt3's in the effe tags.
Image
The Crow has taken flight
Veegie wrote:Crap, forgot to pass it through my xlRainlx-standard check.
User avatar
Ragdoll




Connoisseur Foundry Snitch!

Posts: 1101
Joined: Tue Jul 10, 2007 1:02 pm
Location: New Jersey

Post by Ragdoll »

xlRainlx wrote:Yea I'll be going for the Delta Halo type of skin. But you should try more than just proj and shader swaps dude. Try messing with the prt3's in the effe tags.
hey hey, dont be so quick to judge bro there are plenty of prt3 changes
and those are completly separate weapons. i did ALOT to the map including some ai. the pics are just for tease :P
Image
User avatar
foxfanatic23I7




Stylist Advisor Coroner Connoisseur

Posts: 1343
Joined: Mon Jul 24, 2006 1:38 pm
Location: Canada bishes
Contact:

Post by foxfanatic23I7 »

the new mach is fail.
Image
User avatar
Ragdoll




Connoisseur Foundry Snitch!

Posts: 1101
Joined: Tue Jul 10, 2007 1:02 pm
Location: New Jersey

Post by Ragdoll »

foxfanatic23I7 wrote:the new mach is fail.
yea but that is the best i could get it from its original state. :?
Image
User avatar
foxfanatic23I7




Stylist Advisor Coroner Connoisseur

Posts: 1343
Joined: Mon Jul 24, 2006 1:38 pm
Location: Canada bishes
Contact:

Post by foxfanatic23I7 »

tomg44 wrote:
foxfanatic23I7 wrote:the new mach is fail.
yea but that is the best i could get it from its original state. :?
Then leave it as original. It's from deltahalo after all.
Image
User avatar
Ragdoll




Connoisseur Foundry Snitch!

Posts: 1101
Joined: Tue Jul 10, 2007 1:02 pm
Location: New Jersey

Post by Ragdoll »

i get the green shade o death.
Image
User avatar
DrXThirst




Connoisseur Foundry Pyre

Posts: 3011
Joined: Fri Jun 29, 2007 6:28 am
Location: Georgia
Contact:

Post by DrXThirst »

Image

That's the only thing I saw that I liked. I've checked this topic time-after-time to see if theres anything that I would like and I hoped to see a huge update, but I see that you failed to do that. However, I would still like you to explain to me wtf the huge mach in mid-air is doing. Are you teleporting up there or is it up there for looks? Or what?
Image
User avatar
Ragdoll




Connoisseur Foundry Snitch!

Posts: 1101
Joined: Tue Jul 10, 2007 1:02 pm
Location: New Jersey

Post by Ragdoll »

drxthirst2 wrote:Image

That's the only thing I saw that I liked. I've checked this topic time-after-time to see if theres anything that I would like and I hoped to see a huge update, but I see that you failed to do that. However, I would still like you to explain to me wtf the huge mach in mid-air is doing. Are you teleporting up there or is it up there for looks? Or what?
its not just up there for looks about 1/3 of the player spawns are up there. along with a few weapons. so its for gameplay and looks.

and i really dont care if your dissapointed. its a work in progress so dont judge it like its a completed mod.
Image
User avatar
foxfanatic23I7




Stylist Advisor Coroner Connoisseur

Posts: 1343
Joined: Mon Jul 24, 2006 1:38 pm
Location: Canada bishes
Contact:

Post by foxfanatic23I7 »

tomg44 wrote:i get the green shade o death.
Fine, then just rebuild the map with containment's lightmap...
Image
Post Reply