BloodGulch sky

Discuss general issues about modding HaloPC. Post ideas for mods here.
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sniperkillz





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BloodGulch sky

Post by sniperkillz »

How do I make bloodgulch's sky black with stars in it?
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Sgt.Peppers




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Post by Sgt.Peppers »

Either skin it, or PMI one from another map into it, then swap it.

I'd just skin it, though.
sniperkillz





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Post by sniperkillz »

Boarding Action has a sky like that. How do I PMI? Is there a tut anywhere?[/quote]
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Sgt.Peppers




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Post by Sgt.Peppers »

Yes, use the search feature, there are plenty of PMI tutorials out there. I'll warn you, it'll take some time PMI'ing your first time.

EDIT: Here, this is probably the best tutorial out there, good luck.
Last edited by Sgt.Peppers on Fri Aug 17, 2007 9:03 pm, edited 1 time in total.
sniperkillz





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Post by sniperkillz »

Unless of course you want to skin it for me.
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Andrew_b




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Post by Andrew_b »

well

you can get it dark without skinning it...my friend did (i watched him)...

so theres a way to do it...if i screw around with it i could probably find out how to do it?
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DisceCruxLogos





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Post by DisceCruxLogos »

One could always just take night textures from one MP map and import them into bloodgulch. I did that for one of my maps and it turned out fine, you just have to make sure you get the right textures for the right slots; otherwise it looks really weird. There are several slots. (All this can be done in HMT)
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Patrickh




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Post by Patrickh »

um, go into the model tab in HHT and find the sky model. there will be dependencies for clear sky blue and for stars. swap the blue sky ones so they are the stars ones. then, if you want, go into the sky tab and select the sky. there will be a dependency for the sun, null it out.
2-3 dependency swaps... no need for PMI... you could just inject the texture anyway.
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sniperkillz





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Post by sniperkillz »

Patrickh wrote:um, go into the model tab in HHT and find the sky model. there will be dependencies for clear sky blue and for stars. swap the blue sky ones so they are the stars ones. then, if you want, go into the sky tab and select the sky. there will be a dependency for the sun, null it out.
2-3 dependency swaps... no need for PMI... you could just inject the texture anyway.
I found the sun thing and nulled it out.. but I don't see anything with stars...
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hell_knight





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Post by hell_knight »

edit this
sky\clear afternoon\bitmaps\sky clear blue
just skin it all black
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Post by sniperkillz »

I dont want it all just black.. I want STARS in the sky too
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Andrew_b




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Post by Andrew_b »

look...dont skin the star bitmap black...
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hell_knight





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Post by hell_knight »

just skin the sky blue bitmap black and the stars are a DIFFERENT bitmap so its still applied
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Patrickh




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Post by Patrickh »

you CAN do that exact effect with 2 dependency swaps... here:
go to the scex tag in hht. find sky clear blue.
there are 2 stars dependenciies and 2 blue sky dependencies. change the blue sky ones to stars ones. thats IT. starry night. use logic guys
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