H2-Very Indepth Tutorial on Adding AI to a Map-By MilyardoX2

Tutorials for the Xbox version of Halo 2.
GoldMan





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Post by GoldMan »

i know.. it must be the spawn. how do i make them spawn
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Post by recon1775 »

okay, got it to work but i see no AI, i belive its the AI spawn coord's. Can someone give me good lockout AI spawn coords?
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Post by killgore333 »

Everytime I null the bipd reference, the files I build into the map do not include any bipds what so ever. What am I doing wrong?
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Post by meleeman16 »

ok m a newb to entity so when it says to click parsed and recursive and then save WERE DO GO TO DO THAT
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Post by Thrasher Alpha »

Look around on the left side.

Well, ive tried adding AI many times and I know what the problem is, i just dont know how to fix it. Any time i put the hlmt on the bipd, the map freezes for some reson. im not sure why, and yes, i did null the sounds in the hlmt.
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Post by Prey »

Thrasher Alpha wrote:Look around on the left side.
Right side*
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Post by DoorM4n »

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My ai will not spawn, and yes yelo is on. Anything noticeably wrong?
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Post by C4rn4g3 »

no i don think so but im using entity 1.3.9 w/ the latest plugins and it wont let me change the Ai Squads...everything is unclickable in that box
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Post by DoorM4n »

maybe you dont have the ai squad reflex in the map
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Post by C4rn4g3 »

Well I followed the tut exactly and didnt have a problem till this part and in a different tut one guy had the same problem as me and he sayd that he fixed it by enabling it...any guesses as to how he did that??
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Post by Xandan »

i get errors during saving it. an error with phmo and broken indents... what am i doing wrong?
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Post by Rockymods »

My ai will not spawn, and yes yelo is on. Anything noticeably wrong?
You don't have a valid spawn point for the AI.
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Post by XxPTLegitxX »

Bump........Nice tut
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Post by Anarchy/Damian »

How can you know where the coordinates are?
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Post by lobbbed »

how do i null out things
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how do i null out things

Post by lobbbed »

?
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Post by Prey »

Select the 'nulled out' option mayb mayb?..
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Post by CrossedOffName »

OK, now I keep getting broken Idents...

I have like three or four broken Idents for the pelican. So I thought it might be because I don't have the pelican on the map, but then I transfered it into the map using insolence because Entity sucks for transfer. Anyways, yea, I still get broken Idents. Is that normal for this, because I know The Entity Chunk Adder gives you broken Idents for a lot of things, but I also know that the broken Idents will sometime cause the map to fail. So anyways, I'll just try it (again) with the broken idents, and if it doesn't love or it freezes again when I shoot my battler rifle, then it's either I did something wrong, or there is something wrong with the chunks I added to the BR.
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Post by grimdoomer »

use entity 1.3.9 for chunk transfers, and do things one step at a time. If you try to add AI a pelican BR and maney other things all at once, your bond to have a bricked map. Add AI test it then amke a backup so if you screw up somewhere you can just copy your backup. And most importanly, take things one step at a time.
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