Removing BSP

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aBrownPuddle





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Removing BSP

Post by aBrownPuddle »

ok i removed the BSP from zanzibar and i dont know if that would make it crash or not. Do i have to add another BSP cuz i removed the other? im new to the BSP stuff...
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Ragdoll




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Post by Ragdoll »

well why did you remove it in the first place?... what was your goal?
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aBrownPuddle





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Post by aBrownPuddle »

well, my computer is not so "top of the line".... so i removed zanzibars bsp so i could focus just on the zanzibar wheels that i cloned.

was that completely stupid?
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Post by -Treetoad- »

no, in fact theres a very useful app out there for removing the bsp
I'll link you up in a minute.

lol nvm I'm too lazy, but anyways theres an application called bsp editor that has a "remove bsp" option. I've tried it and it works well so I would use it if I were you

just use the search button :P
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aBrownPuddle





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Post by aBrownPuddle »

well i have the app (thats how i removed it)

i was just wondering if that would make the map crash if i never added a new one...
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Zone 117




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Post by Zone 117 »

aBrownPuddle wrote:well i have the app (thats how i removed it)

i was just wondering if that would make the map crash if i never added a new one...
It didn't really "remove" the bsp, more like hid it or nulled it. The BSP data is still in the map. You can use H2C/H2G to take apart the map completely, then rebuild it with a different bsp.
I wrote a tutorial on it.
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Post by aBrownPuddle »

thanks Zone, but i still am wondering if my map will load without a BSP, or if you will just fall thru the machs cuz i "removed" the BSP...
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Zone 117




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Post by Zone 117 »

aBrownPuddle wrote:thanks Zone, but i still am wondering if my map will load without a BSP, or if you will just fall thru the machs cuz i "removed" the BSP...
It will load, all the BSP is, is the level structure: the ground, walls, buildings, ceiling, ect. Think of it as a big object. Removing it would be just like removing a mach, or a scen object from the map, just on a larger scale.
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Post by aBrownPuddle »

ok thank you Zone

thanks for the tut also

i am going to be working on this Zanzibar Obstacle Course and a SP->MP Conversion this weekend cuz i'll have a fast computer :D :D :D :D :D :D :D :D :D :D :D
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XxPTLegitxX





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Post by XxPTLegitxX »

Yea kinda wat zone said i null it out shaders of the bsp
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Zone 117




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Post by Zone 117 »

aBrownPuddle wrote:ok thank you Zone

thanks for the tut also

i am going to be working on this Zanzibar Obstacle Course and a SP->MP Conversion this weekend cuz i'll have a fast computer :D :D :D :D :D :D :D :D :D :D :D
No problem, and good luck.
XxPTLegitxX wrote:Yea kinda wat zone said i null it out shaders of the bsp
A little late. :wink:
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aBrownPuddle





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Post by aBrownPuddle »

another thing Zone,

after i "removed" the BSP, i went in the BSP viewer and saw some rocks, part of the sea wall, some ground on the beach, and some concrete.

could someone walk on these things or is the collision completely gone along with the BSP???
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Post by CCB_Jahrizzy »

the collision for the bsp is gone
those things you see
are bsp scenery
in the meta editor in entity for sbsp
you can move the z coordinates for all the bsp scenery to 1000
that should move all of em
and youll never see them again
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Post by aBrownPuddle »

ok thanks CCB

i was gonna have the spawn point set on the scenery :lol: :lol: :lol:

good thing i came to this website :lol: :lol: :lol:
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Zone 117




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Post by Zone 117 »

You can also move it in Prey's Visual Scenery Mover
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Post by aBrownPuddle »

thanks for the link Zone, but i dont need the scenery in any special spot for the Zanzi Course, but i might have to use it later (SP->MP Conversion)


thanks everyone :D
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Post by kibito87 »

Any current way of moving bsp permutations destroys it's collision. So when you move the permutations you will walk right through it. No current apps recalculate it's collision. So if you plan on moving it...don't plan on walking or even spawning on it lol.
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aBrownPuddle





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Post by aBrownPuddle »

lol :lol:

ok i wont :D
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