flying turret?

Discuss general issues about modding HaloPC. Post ideas for mods here.
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xkylorslayerzx





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flying turret?

Post by xkylorslayerzx »

Is it possible to make the covenant turret fly?
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developer





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Post by developer »

yes it is.I think when you change the meta numbers of vehicles\turret\turret to bipeds\... and make flag to fly will be possible.
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xkylorslayerzx





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Post by xkylorslayerzx »

I got an exception :(
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developer





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Post by developer »

Try makin it's vehicles ID to Pelican\Dropship.I think there is a tutorial :) Why don't you take a look?
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xkylorslayerzx





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Post by xkylorslayerzx »

i tried that, and added acceleration/ deceleration and max speed but it won't move.
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Post by developer »

Why don't you try to add move from bansee with HHT v5??
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DeadHamster




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Post by DeadHamster »

The coding Gearbox put in PC make the c-turrets impossible to move. That's what I've heard at least, your best bet would be to take a turret of the warthog and use that, search for a tut i'm sure there's one on here somewhere. From what i've read on it you'll need HMT V3.5, and phenom's 64 plugins pack
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xkylorslayerzx





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Post by xkylorslayerzx »

Thnx :D
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DeadHamster




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Post by DeadHamster »

of course, if you need any more help just ask.
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xkylorslayerzx





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Post by xkylorslayerzx »

but I won't be able to remove the windshield on the hog, right? So I would be flying around in a turret with a windshield in front.
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Post by developer »

Of course you can.Export the model and edit it with ms3d.
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Post by Andrew_b »

um wow, just swap the model...the windshield is in the model...
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xkylorslayerzx





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Post by xkylorslayerzx »

Thnx Andrew_b, there is just one problem, i made it just like a shade and it flies, but
where the actually shots are going and where the reticle is,aren't matching, it's way off.
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DeadHamster




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Post by DeadHamster »

For this you'll need Phenomena's 64 plugin pack, its on the first page.

after downloading and pasting the plugins into your HMT plugin folder:

Under the weapon your using edit the XYZ tags near the bottomn of the window, mess around a bit until they meet the reticule spot, trial and error kinda deal. Im not sure exactly what values do what.
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xkylorslayerzx





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Post by xkylorslayerzx »

thnx :D
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Post by DeadHamster »

Yup, post if you have any further questions.
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xkylorslayerzx





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Post by xkylorslayerzx »

it didn't work :cry:
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DeadHamster




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Post by DeadHamster »

what doesn't work, describe more
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xkylorslayerzx





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Post by xkylorslayerzx »

the xyz plugins, it didn't help at all with the reticule problem.
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Post by DeadHamster »

The XYZ plugins edit where the bullets originate from, so you'd need to move them around with different values until the shoot to the correct spot. If that doesnt work i'm a little confused
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