Tool compiling Error?

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OpsY





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Joined: Mon May 16, 2005 4:17 pm

Tool compiling Error?

Post by OpsY »

Hello there, I have a little question out for you guys and ladies. I have started working on something very simple yesterday, a level I call concussion. Couple hours ago, I tryed compiling it. at first, it gave me open edge ands degenerate triangle errors. Bit problem as I #1, don't know how to fix or find degenerate and #2, couldn't find the related edges.

I decided to revert to some backup, which doesn'T have the error but that will not compile either. Here's that backup's error "log"

building collision geometry
reducing collision geometry
building collision bsp
###Error Z buffed triangle
###Error couldn't build BSP because of overlapping surfaces
###Couldn't build BSP2D
###Couldn't build leaf
###Failed to import collision BSP






Thanks for your help!
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wanksta
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Post by wanksta »

ok goto file import and goto c:\microsoft games\halo ce\(name of your map).wrl

impor the .wrl of your map and it will highlight erros in map. look for the orange triangles that is were you have overlapping triangles.
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OpsY





Posts: 158
Joined: Mon May 16, 2005 4:17 pm

Post by OpsY »

Fixed. thanks. I welded vertices in the area
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wanksta
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Post by wanksta »

cool.
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