OwnZ joO wrote:I didn't look at that picture in your first post before, are you sure that's not just a 3ds Max render of the bsp model?
It's a screenshot of the BSP Viewer for Ace Space Race.
As I said, nothing looks out of the ordinary in terms of bitmaps and shaders. Each model has its default shaders, and the shaders have their default bitmaps, as near as I can tell at a glance (at the idents).
A mass dependency swap does sound plausible, although I don't know which dependencies would be swapped/nulled. And the only program I have that batch processes dependency swaps is too amateurish for me trust it.
For now, I'll use a mod that has already done this as the base map, and give credit if I release it. I've seen the same stripped BSP in Headshotmasta's excellent mod called Citadel, from Killtrocity. It is a dramatic performance boost for BSP Viewer on my old busted machine. My mouse cursor no longer refreshes once every 2 seconds, and objects move very soon after I press the keys, not 10 seconds later, and sometimes they even go in the direction I want them to.
There is another very unusual, attractive feature to Ace Space Race: It has 300+ slots in the mach placement palette. There are definitely not 300+ machs on Containment, and I thought 99 was the limit of chunk cloning. How did he do it? This should be discussed in another thread, however. I know a few people have posted about the chunk cloning limit, and I've been curious about it myself. Someone has the knowledge... I haven't seen The-Master posting lately though.
Ace Space Race can be found in the Serenity Repository (a nice piece of work, the SR) here on halomods.