Here's a WIP of my bubble shield, much better then what i show on pictures forum.
The bubble shield still needs new uvmaps and the generator textures, yes, but the bubble shield item works perfectly, you can spawn it anywhere and it will remain for 25 seconds(the video is accelerated because of 10fps Yelo ^^ thanks btw for the trainer)
It looks rather small in the video...
However one thing I must ask, did you get a weapon to fire and drop out of your inventory at the same time? I've never been able to accomplish doing something like that. I can only get it to drop upon firing =(
But its done pretty well
Next stop grav lift
This collaboration is not endorsed by Halomods
Technically its only me animating though
Thanks, yes for droping the weapon it was Demonicsandwich who made the weapon tag, it's just an enum called "overcharged action" set it to "explode" on the Triggers reflexive
Gravity lift is done, but we tested on XBC and only the host is pushed by the lift >_> because the jpt! with force are only applied to the host(sucks) so i'll have to find another way.
The tripmine is done too, not tested on XBC but i think it should work
neodos wrote:Thanks, yes for droping the weapon it was Demonicsandwich who made the weapon tag, it's just an enum called "overcharged action" set it to "explode" on the Triggers reflexive
Gravity lift is done, but we tested on XBC and only the host is pushed by the lift >_> because the jpt! with force are only applied to the host(sucks) so i'll have to find another way.
The tripmine is done too, not tested on XBC but i think it should work
Oh thank you very much with the explode thing...I want to try this. I've scrapped so many weapons because I've never been able to do that thing properly
Ahh I forgot about non slc force damage...Damn bungie
Power drainer? Reckon theres a way of making a constant damage attatchment?
This collaboration is not endorsed by Halomods
Technically its only me animating though
neodos wrote:Thanks, yes for droping the weapon it was Demonicsandwich who made the weapon tag, it's just an enum called "overcharged action" set it to "explode" on the Triggers reflexive
Gravity lift is done, but we tested on XBC and only the host is pushed by the lift >_> because the jpt! with force are only applied to the host(sucks) so i'll have to find another way.
The tripmine is done too, not tested on XBC but i think it should work
i might be able to help. i have a theory that if right should make a proper grav lift. just hope it works for non hosts granted my idea doesnt break the map.
ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠ
looks nice the uv's don't look too off i mean i can't remember if in h3 the bubble shield had the magnification effect of people running next to it but i like it i know the guys at Halo2.5 might be interested in this with your precession of course and who ever made the weapon model