sapien showing up purple and not showing sky or map
- Abyll
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sapien showing up purple and not showing sky or map
I've searched for about 6 hours for anything to help, with no avail.
I followed the tutorial nearly perfectly, and I did put in a sky, and i did name the material on the map +sky.
Please tell me something to help me, or show me a link if someone did answer this. I really am trying hard to not be a newb.
I followed the tutorial nearly perfectly, and I did put in a sky, and i did name the material on the map +sky.
Please tell me something to help me, or show me a link if someone did answer this. I really am trying hard to not be a newb.
- 0m3g4Muff1n987
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- 0m3g4Muff1n987
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- DeeXener[138]
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- Abyll
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ok, i tried remapping it, and reapplying the uvw map to only the bottom faces, and i re-exported, structured, and bitmapped through tool, ill try to test in sapien again...
Aaaannnnd, i get the same thing... could not teleport camera into starting bsp; all purple, and moving doesnt show anything, and still radiosity is doing nothing
Btw: when i try to do radiosity in tool,(lightmap) i get this:
Aaaannnnd, i get the same thing... could not teleport camera into starting bsp; all purple, and moving doesnt show anything, and still radiosity is doing nothing
Btw: when i try to do radiosity in tool,(lightmap) i get this:
C:\Program Files\Microsoft Games\Halo Custom Edition>tool lightmaps levels\sniper_ridge\sniper_ridge sniper_ridge 0 0.99
Couldn't read map file './toolbeta.map'
i'm going to render debug lightmaps for sniper_ridge of levels\sniper_ridge\sniper_ridge, and i'll stop when red+blue+green = 0.990000.
Hit control-c now if this isn't right.
WARNING: 1 clusters in structure_bsp levels\sniper_ridge\sniper_ridge have no background sound or sound environment.
start levels\sniper_ridge\sniper_ridge
0.000000
bitmap created: #256x#128, high-color, 64K-bytes
finished levels\sniper_ridge\sniper_ridge
done
C:\Program Files\Microsoft Games\Halo Custom Edition>
- Cryticfarm
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- Abyll
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this is what i got when i did structure again:
the only thing is the nearly coplanar surfaces; but i dont think that would make the entire thing messed up with sapienC:\Program Files\Microsoft Games\Halo Custom Edition>tool structure levels\sniper_ridge sniper_ridge
Couldn't read map file './toolbeta.map'
building intermediate geometry...
building collision geometry...
reducing collision geometry...
building collision bsp...
### WARNING found nearly coplanar surfaces (red and green).
reducing collision bsp...
verifying collision geometry...
verifying collision bsp...
building portals...
building render geometry...
building subclusters...
building pvs... building pvs... indoor maximum (from sky sky\sky_timberland\sky_timberland) is 120.000000 world units
building structure lens flares...done
structure bsp "levels\sniper_ridge\sniper_ridge"
BSP has 19065 nodes, 8700 leaves
8372 surfaces and 4786 vertices in 2 material groups
0 portals, 1 clusters
1042Kb collision data (65Kb vertices, 287Kb edges, 94Kb surfaces)
709Kb render data (190Kb vertices, 229Kb surfaces,
247Kb nodes/leaves, 41Kb clusters)
0Kb pathfinding data
----------------------
1815Kb (without debug information)
C:\Program Files\Microsoft Games\Halo Custom Edition>
- Cryticfarm
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- Cryticfarm
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- Abyll
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im pretty sure i did; but sure, how bout i send you the jms file for you to compile, so you can see if there are any errors. i might have noobed something, or maybe my tool or sapien got messed up, but sure, id appreciate your help.
(also, How do i give it to you? ie upload to here, or xfire, or email..
(also, How do i give it to you? ie upload to here, or xfire, or email..
- Cryticfarm
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- Cryticfarm
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