.:: Deserted Metropolis ::.

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DrXThirst




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.:: Deserted Metropolis ::.

Post by DrXThirst »

.:: Deserted Metropolis ::.
By: drxthirst

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Mod Information:

  • * Mod Name: Deserted Metropolis
    * Original Map: Containment
    * Creators: drxthirst
Mod Attributes:
  • [ Yes ] Gametypes Fixed
    [ Yes ] Team Spawns Fixed
    [ Yes ] BSP Conversion
    [ Yes ] Weapons Balanced
    [ Yes ] Machines Added
    [ Yes ] Scenery Added
    [ Yes ] Weapon Edits
    [ Yes ] System Linkable
Credits:
  • * TBZ: Doing BSP Conversion
    * Detox: Being Alive (Really for all the help he gives me)
    * Zone: For everything he helps me with and for being a great friend.
    * UpsetSpy: Fixing my territories ... sort of.
    * FoxFanatic2317: Converting my mainmenu image
    * DarkxShadow: Beta testing and weapon placement suggestion
Mod Features:
  • *Gametypes fixed
    *Weapon spawns strategically placed
    *Vehicle Spawns (Set as primary and secondary vehicles ... on by default)
    *Turret Spawn (Set as primary turret ... on by default)
    *H3 Style Needler - Faster RoF, Better homing, More damage (God Weapon?)
    *H3 Style Plasma Rifles - Faster RoF, More Damage, Better Accuracy
    *Strategically placed player spawns and team spawns
    *Added obstacles and pathways
    *Invisible walls set (But of course there are ways to get around them as in a Bungie map)
    *OS and AC on spawns (On by default)
    *Two exits out of each base
    *Strategic flag spawns
Pictures:
Overview of map :
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Red Base:
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2nd exit out of Red Base:
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Added blocs and added brute plasma rifle
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Added Soda Machine
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Added Obstacle
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Another Added Obstacle
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Pathway to Sword
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Pathway / 2nd exit out of Blue Base / Blue Sniper Spawn
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Another View of Blue Base / Pathway
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New Turret
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Neutral Flag Spawn
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Red Flag Spawn
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Blue Flag Spawn
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Territories
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KotH
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Oddball
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Assualt
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  • Image
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DarkxShadow





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Post by DarkxShadow »

LOVE THE NEW UPDATE!
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Xiion




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Post by Xiion »

you could ahve just updated your original post -__-
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Xiion: Pronounced as Ecks-See-Ohn.
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newbymodder




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Post by newbymodder »

im glad ur updating lol but everytime i turn around uv added new stuff hmm 3rd times the charm huh
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HPDarkness




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Post by HPDarkness »

This reminds me of the Halo 2 Vista map. Nice :)
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newbymodder




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Post by newbymodder »

only thing i found was i like that u opened up the jump up near the crashed pelican but now people can get out of the map :( think mabey u can add a barrier where the no hudd skull spawns in sp so people can't jump up there and snipe u from any where on the map
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DrXThirst




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Post by DrXThirst »

You can't. I added a barrior.
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newbymodder




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Post by newbymodder »

-_- i just played it and jumped and i jumped out where the skull spawns
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DrXThirst




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Post by DrXThirst »

>_>

Well, I tried getting out, but I guess I phail at glitching. :(
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newbymodder




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Post by newbymodder »

hmm well i go to red sniper run to where the skull spawns jump duck jump at the same time then do it again at the end of the more narrow halfway and then im on top of lvl
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DrXThirst




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Post by DrXThirst »

I found the spot and I should've fixed it before I made this new patch, however, I didn't think about it. The download is down and I am re-uploading elsewhere.
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newbymodder




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Post by newbymodder »

=) i helped ya just hit me up on xlink if u want me to help test so that you know for sure that people can't get out of the map
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DrXThirst




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Post by DrXThirst »

lol thanks. I still havent fixed it though. >_>
<_<
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Post by pizzamods »

Awesome work
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Thrasher Alpha





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Post by Thrasher Alpha »

drxthirst2 wrote:lol thanks. I still havent fixed it though. >_>
<_<
You dont really have too, if you stop saying it, people will forget.
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newbymodder




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Post by newbymodder »

hmm maybe i can fix it for him all u have to do is add a scen and make it invisible then it will be like an invisible barrier i had a big block in mind like the ones at sword and os spawn on the map
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Thrasher Alpha





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Post by Thrasher Alpha »

Thrasher Alpha wrote: You dont really have too, if you stop saying it, people will forget.
Yes, i quoted myself.
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