thanks.
skinning vehicles without shared.map
- crabby
- Posts: 109
- Joined: Sat Mar 17, 2007 5:44 am
- Location: somewhere in nsw starts with c and it is a harbour
skinning vehicles without shared.map
i have shared map im trying to make a mod with skinned vehicles like only on the map,i dont want the skin coming from shared.map other people know how to do it how do i? and i tried duplicating the skin and vehicles dependency swap them and everything it would reellllyyy help!
thanks.
thanks.

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tsuchinoko
- Posts: 34
- Joined: Sat Jun 23, 2007 4:05 pm
- theycallmechad
- Posts: 1482
- Joined: Sat Aug 13, 2005 11:30 am
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- theycallmechad
- Posts: 1482
- Joined: Sat Aug 13, 2005 11:30 am
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Yeah, I know of this method, but I thought it referenced the shared.map and mainmenu.map files (though it has been quite a while, so I don't remember fully). My method was merely a way around having to internalize at all, which is what I thought he was asking.
If you can internalize, definatly use the UBT: Lite. It's by far the best internalizer out there.
If you can internalize, definatly use the UBT: Lite. It's by far the best internalizer out there.
I don't think new raw is created though..?Ultamis wrote:You could just duplicate the bitmap you want,duplicated bitmaps are automaticly internal.
Halo 2 Prophet - Skin with ease with the simple 3D point and click interface.
Halo 3 Research Thread - Contribute to the research into Halo 3.
Halo 3 Research Thread - Contribute to the research into Halo 3.

"Please!!!" plz lurn tihs!
