Containment Fusion Cores

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blood dimond





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Containment Fusion Cores

Post by blood dimond »

Any way to inject/build them in other maps [Coag this time] the have them put over weapons and/or fired from weapons and explode?

Currently i saved it from entity with all the boxes checked, and clicked to build it coag, and the game froze when i fired the gun...
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UpsetSpy




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Post by UpsetSpy »

You need to inject a bloc form another map (DO NOT USE ONE THAT ON CAOG ALREADY) and swap the HLMT for that injected bloc for the fusion core, some1 else already asked this and a wrote up a little tut for them.
Scroll down to see the tut
:lol: Enjoy, and goodluck :)
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blood dimond





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Post by blood dimond »

K, an random bloc then?

I did 2 or 3 searches trying to find a tut on it before I posted, couldnt find any tuts on it ><

hey, also any on idea what the maximum i can dupe checks to is? I believe its like 100 chunks is any map right? otherwise it overloads/freezes...?

EDIT: slight issue with this...the cores arent turning red before they explode..?
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UpsetSpy




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Post by UpsetSpy »

Yea i mention that in the tut (Which i DID NOT submit into the tuts forum), i tried looking into that but IDK, ow if u inject the core like a regular BLOC and use no other blocs to "fake" the HLTM they turn red but you have spawn them though the ITMC
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blood dimond





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Post by blood dimond »

hmm, what do you mean inject it like a regular? Entity wont let me inject stuff......either that or i dont know how to...

for the most part im trying to get it to spawn out of a duped ITMC on the map, wich i just tried, and i went to go reopen the map in entity......gettin an error now, cant open it :(
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JacksonCougAr




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Post by JacksonCougAr »

or you could spawn them thru the bloc pallet >_>
blood dimond





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Post by blood dimond »

i dont know what that means.....whats the bloc pallet?

whats 'index is outside the bounds of array' mean? why is entity having this error?
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UpsetSpy




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Post by UpsetSpy »

He'd then have to inject the BLOC palate and placement chunks from another map, IDK if he would like to do that(Coag doesn't have BLOCS) but if you want to go for it, that way you can keep your map more organized.
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Post by blood dimond »

so what, add the core, or the tire with the core html, over a duped ITMC, then put it over a collection in Scnr?

Am i able to dupe/add chunks in Coag or not?, dont really wanna add the cores over anything
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UpsetSpy




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Post by UpsetSpy »

No, you only need the tire if your going to shoot it, if you just want to spawn the mine, just inject it > duplicate an ITMC > add chunks tot he netgame equip > spawn the core through the duplicated ITMC > spawn the duplicated ITMC though the netgame >open up the BSP viewer and place the mines.
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blood dimond





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Post by blood dimond »

yea, been tryin that pritty much percicely, every time i try that it stops letting me use entity, and i have been making most of the changes one by one....

I guess i can just dupe the chunks, swap out for the duped itmc, then mess with the bsp on the spot, but then (if it even loads after signed and transfered), i wont be able to make any changes to it later....?
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