Map to big?
Map to big?
I've been working on a map that's pretty big for a couple days now and I decided to test it out... Problem is when I run the map in halo the game crashes. Sometimes it crashes as soon as the game starts and other times i'll be able to walk around for a couple mins before getting an exception. Is there a limit as to how big our maps can be? I wouldn't be blaming it on my comp either seeing as I have: Intel Q6600 Quad Core, 3GB DDR2 RAM PC5400, nVidia GeForce 7350.
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Re: Map to big?
Exception.SINERGY wrote:Sometimes it crashes as soon as the game starts and other times i'll be able to walk around for a couple mins before getting an exception.
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I'm sorry, please just fix the title of this thread. It just makes me sad that people never use the proper form of too...
As to your map's problem? Try portalling some of the level off, or if your map is really as big as you're making me immagine... chances are it's not going to be a good map anyways. No offense... it's just that Halo 2 isn't designed for MASSIVE battles like that... (hence why maps like waterworks and containment suck...)
As to your map's problem? Try portalling some of the level off, or if your map is really as big as you're making me immagine... chances are it's not going to be a good map anyways. No offense... it's just that Halo 2 isn't designed for MASSIVE battles like that... (hence why maps like waterworks and containment suck...)
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SINERGY wrote:It wasn't supose to be a great map, I just wanted to see how big I could make one. As for polys it was around 50000 I think. I deleted the file and am working on a different project now. Oh and instead of just saying "fix the thread title", maybe you should tell might what I should change it to.
llama_juice wrote:I'm sorry, please just fix the title of this thread. It just makes me sad that people never use the proper form of too...
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