and no, my glass shader doesnt even show in spark...it just shows the cockput texture...its wierd
343 In The Works
lol. well just recursive extract the thing from the [rain] tag and batch extract then rebuild, and for the additional files put the blah blah.rain.meta file.HunterXI wrote:it doesnt matter... as long as it's barely visible, it'll work. are you going how to say to make it rain? or is this some anti-HunterXI conspiricy?!?!?!?!??!?!?!?!?! j/kDeadly_Shadow wrote:agh. rain barely shows. I'll do snow instead

hey you know those weird looking plants in your first picture, the ones that are sort of like brown tentacles with glowing tips, are those part of the bsp or are they an object? I have looked for it but i cant find it. i was thinking since i cant make a jungle from a 343 bsp, then ill just use timberland and put some jungle crap in there. i really want those stange plants but when i couldnt find a model/skin/collmodel for it i got dissapointed.
its part of the bspseagoat wrote:hey you know those weird looking plants in your first picture, the ones that are sort of like brown tentacles with glowing tips, are those part of the bsp or are they an object? I have looked for it but i cant find it. i was thinking since i cant make a jungle from a 343 bsp, then ill just use timberland and put some jungle crap in there. i really want those stange plants but when i couldnt find a model/skin/collmodel for it i got dissapointed.

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Deadly_Shadow
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Deadly_Shadow
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Deadly_Shadow
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Well... Btw thanks for helpin me with this a bit whistlingcool. Alright. As you know. You create a new sbsp when doing pmi which is the header + bsp - That means a part of the bsp is objects. Another part is verts. Another is Indices. Break it down like this
***BSP***
Verts
Indices
Raw Model?
The Indices create a triangle. For example.
0001 0000 0002 - With 0001 pointing to 0002 which is sorta object oriented programming having smaller objects make bigger objects which create one single mesh which is actually the bsp
0001 0000 0002 is a triangle. You can most likely get the number by seeing how long the object is. Convert the length into Halo terms and then Hex. Searching for the number. Changing to 0000 in which flattens that part of the bsp. This is still in theory and others are working on "reverse engineering" the bsp to see how it works and how spark edit knows how to open it and all that good stuff. Yes it will prolly be the next big thing in modding..
Edit - Btw thanks for saying this may be the best along with aotcr
***BSP***
Verts
Indices
Raw Model?
The Indices create a triangle. For example.
0001 0000 0002 - With 0001 pointing to 0002 which is sorta object oriented programming having smaller objects make bigger objects which create one single mesh which is actually the bsp
0001 0000 0002 is a triangle. You can most likely get the number by seeing how long the object is. Convert the length into Halo terms and then Hex. Searching for the number. Changing to 0000 in which flattens that part of the bsp. This is still in theory and others are working on "reverse engineering" the bsp to see how it works and how spark edit knows how to open it and all that good stuff. Yes it will prolly be the next big thing in modding..
Edit - Btw thanks for saying this may be the best along with aotcr
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Deadly_Shadow
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Deadly_Shadow
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Meh. I guess I won't delete it. It just sorta looks funny in SEseagoat wrote:that sucks. i have always been a fan of bizarre plants and stuff. gj DS on the mod. btw, the part of the map that is used in a cutscene at the end of the level, where you meet guilty spark, around that metal stucture, is that part of any bsp?
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Deadly_Shadow
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Well d40 terrain is different. There are auto maps and manual maps. Manual is you do the conversion and it works in halo without doing anything else. Guess what! I have a manual. It seems the sky box causes a crash. When I had no sky box there was no exception but I could barely see upon the level. I add the sky and get mr crash. I'm gonna try it again. I'll get it edventually. Btw. Within the header. You have to change one reflexive, add a number, and replace about 200 bytes with another 200... lol.... Now I have to add sky which causes a crash.. Wish me luck 