Scenario ENT Plugin 0.91 - Cloner Friendly Version Added
I like the scnr plugin - just took a look at it, and like all that's been done.
Has any AI info been updated? Does the vista h2g still show the AI sections?
And a lot of the spots you've labeled as 'name' confuse me - they aren't useful as float/undefined, and I've tried changing them to stringid - in a lot it just says 'error reading sid' and when I try using string32 entity crashes - maybe in h2x those spots aren't for names?
Has any AI info been updated? Does the vista h2g still show the AI sections?
And a lot of the spots you've labeled as 'name' confuse me - they aren't useful as float/undefined, and I've tried changing them to stringid - in a lot it just says 'error reading sid' and when I try using string32 entity crashes - maybe in h2x those spots aren't for names?
no, they had been removed from h2g alone with a few other thingsAgent ME wrote:Has any AI info been updated? Does the vista h2g still show the AI sections?
yea that confused me as well actually...hense why i made it undefined, however i am sure that it should be thereAgent ME wrote:And a lot of the spots you've labeled as 'name' confuse me - they aren't useful as float/undefined, and I've tried changing them to stringid - in a lot it just says 'error reading sid' and when I try using string32 entity crashes - maybe in h2x those spots aren't for names?

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- DemonicSandwich
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Don't forget about Hill Vertex 7, option 17, at least thats what I think option 17 would bedemonicsandwich wrote:You forgot a "type" option in the netgame flags.
There is a sixteenth option for "Hill Vertex 6"
[img]http://img71.imageshack.us/img71/2032/optiondv3.png[/ img]
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well its a enum 16... so its stops at 16.. roflUpsetSpy wrote:Don't forget about Hill Vertex 7, option 17, at least thats what I think option 17 would bedemonicsandwich wrote:You forgot a "type" option in the netgame flags.
There is a sixteenth option for "Hill Vertex 6"
[img]http://img71.imageshack.us/img71/2032/optiondv3.png[/ img]

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I'd like to know what values 5, 6, and 9 are used for...Anthony wrote:well its a enum 16... so its stops at 16.. roflUpsetSpy wrote:Don't forget about Hill Vertex 7, option 17, at least thats what I think option 17 would bedemonicsandwich wrote:You forgot a "type" option in the netgame flags.
There is a sixteenth option for "Hill Vertex 6"
[img]http://img71.imageshack.us/img71/2032/optiondv3.png[/ img]
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Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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It does? And theres 10 of the "17s" in containment & containment has 7 hills, so It looks like a hill to meAnthony wrote:
well its a enum 16... so its stops at 16.. rofl

Last edited by UpsetSpy on Fri Jul 06, 2007 8:32 pm, edited 1 time in total.
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Maybe they were objective locales for erased game types like Race or somethingdemonicsandwich wrote:I'd like to know what values 5, 6, and 9 are used for...
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well maybe your plugin is fucked up because last time I checked before we released entity and its source we read it as a Short which is 2 bytes (16 bits) so its impossible for there to be 17...UpsetSpy wrote:It does? And theres 10 of the "17s" in containment & containment has 7 hills, so It looks like a hill to me
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Well I'm using the plugin that is in this topic so I guess then its ***.Anthony wrote:
well maybe your plugin is *** up because last time I checked before we released entity and its source we read it as a Short which is 2 bytes (16 bits) so its impossible for there to be 17...
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actually I think it is, I just looked at H2G and I counted 19 itemsUpsetSpy wrote:Well I'm using the plugin that is in this topic so I guess then its ***.Anthony wrote:
well maybe your plugin is *** up because last time I checked before we released entity and its source we read it as a Short which is 2 bytes (16 bits) so its impossible for there to be 17...
so that means its not a enum16 its prob a enum32, but I havent really had more time to look into it
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no your not because my plugin has that reflexive named "Netgame Flags", get your facts right.UpsetSpy wrote:Well I'm using the plugin that is in this topic so I guess then its ***.
well thats not entirely my fault because it was an enum16 before and i just assumed it was right...also i forgot you could view the values by making a new tag >_< *goes to update*Anthony wrote:actually I think it is, I just looked at H2G and I counted 19 items
so that means its not a enum16 its prob a enum32, but I havent really had more time to look into it
did you download the cloner friendly version? (the normal 1 gets an error from the cloner)foxfanatic23I7 wrote:Sorry but I honestly was better off with the other plugin. I can't clone chunks or anything =(.
EDIT:
I just checked and it is a enum16, so

I'll post an update when i've updated all the enums, but heres the enum in question for anyone whos interested:
Code: Select all
<enum16 name="Type" offset="16" visible="True">
<option name="CTF Flag Spawn" value="0" />
<option name="CTF Flag Return" value="1" />
<option name="Assault Bomb Spawn" value="2" />
<option name="Assault Bomb Return" value="3" />
<option name="Oddball Spawn" value="4" />
<option name="Unused" value="4" />
<option name="Race Checkpoint" value="6" />
<option name="Teleporter Entrance" value="7" />
<option name="Teleporter Exit" value="8" />
<option name="Headhunter Bin" value="9" />
<option name="Territory" value="10" />
<option name="King Hill 0" value="11" />
<option name="King Hill 1" value="12" />
<option name="King Hill 2" value="13" />
<option name="King Hill 3" value="14" />
<option name="King Hill 4" value="15" />
<option name="King Hill 5" value="16" />
<option name="King Hill 6" value="17" />
<option name="King Hill 7" value="18" />
</enum16>

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Actually I am i just wen though and renamed some things to it was easier for me to understand, I don't like change so I went back and renamed things that were different (Netgame flags, static spawn zones etc etc) so I could find them easier. But it was still the exact same data.
Edit: You used value 4 twice in that code 'update'
Edit: You used value 4 twice in that code 'update'
Last edited by UpsetSpy on Sat Jul 07, 2007 8:48 am, edited 1 time in total.
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oops the unused 1 should be value 5UpsetSpy wrote:Edit: You used value 4 twice in that code 'update'


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