Scenario ENT Plugin 0.91 - Cloner Friendly Version Added

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smokey





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Post by smokey »

Well if the plugin was all correct, I dont see a problem with letting other modders use it to increase the quality of their mods =/.

Anyways, nice job xodia...this is really spectacular work on your part.
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Post by Agent ME »

I like the scnr plugin - just took a look at it, and like all that's been done.

Has any AI info been updated? Does the vista h2g still show the AI sections?

And a lot of the spots you've labeled as 'name' confuse me - they aren't useful as float/undefined, and I've tried changing them to stringid - in a lot it just says 'error reading sid' and when I try using string32 entity crashes - maybe in h2x those spots aren't for names?
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Post by xzodia »

Agent ME wrote:Has any AI info been updated? Does the vista h2g still show the AI sections?
no, they had been removed from h2g alone with a few other things
Agent ME wrote:And a lot of the spots you've labeled as 'name' confuse me - they aren't useful as float/undefined, and I've tried changing them to stringid - in a lot it just says 'error reading sid' and when I try using string32 entity crashes - maybe in h2x those spots aren't for names?
yea that confused me as well actually...hense why i made it undefined, however i am sure that it should be there
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DemonicSandwich




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Post by DemonicSandwich »

You forgot a "type" option in the netgame flags.

There is a sixteenth option for "Hill Vertex 6"

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Post by UpsetSpy »

demonicsandwich wrote:You forgot a "type" option in the netgame flags.

There is a sixteenth option for "Hill Vertex 6"

[img]http://img71.imageshack.us/img71/2032/optiondv3.png[/ img]
Don't forget about Hill Vertex 7, option 17, at least thats what I think option 17 would be
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Post by Anthony »

UpsetSpy wrote:
demonicsandwich wrote:You forgot a "type" option in the netgame flags.

There is a sixteenth option for "Hill Vertex 6"

[img]http://img71.imageshack.us/img71/2032/optiondv3.png[/ img]
Don't forget about Hill Vertex 7, option 17, at least thats what I think option 17 would be
well its a enum 16... so its stops at 16.. rofl :P
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Post by DemonicSandwich »

Anthony wrote:
UpsetSpy wrote:
demonicsandwich wrote:You forgot a "type" option in the netgame flags.

There is a sixteenth option for "Hill Vertex 6"

[img]http://img71.imageshack.us/img71/2032/optiondv3.png[/ img]
Don't forget about Hill Vertex 7, option 17, at least thats what I think option 17 would be
well its a enum 16... so its stops at 16.. rofl :P
I'd like to know what values 5, 6, and 9 are used for...
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Post by UpsetSpy »

Anthony wrote:
well its a enum 16... so its stops at 16.. rofl :P
It does? And theres 10 of the "17s" in containment & containment has 7 hills, so It looks like a hill to me
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Last edited by UpsetSpy on Fri Jul 06, 2007 8:32 pm, edited 1 time in total.
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Post by foxfanatic23I7 »

I still have a problem with cloning chunks, with the fixed version. Vista maybe?
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Post by Anthony »

demonicsandwich wrote:I'd like to know what values 5, 6, and 9 are used for...
then open up h2g and check.. :?
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Post by UpsetSpy »

demonicsandwich wrote:I'd like to know what values 5, 6, and 9 are used for...
Maybe they were objective locales for erased game types like Race or something
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Post by Anthony »

UpsetSpy wrote:It does? And theres 10 of the "17s" in containment & containment has 7 hills, so It looks like a hill to me
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well maybe your plugin is fucked up because last time I checked before we released entity and its source we read it as a Short which is 2 bytes (16 bits) so its impossible for there to be 17...
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Post by UpsetSpy »

Anthony wrote:
well maybe your plugin is *** up because last time I checked before we released entity and its source we read it as a Short which is 2 bytes (16 bits) so its impossible for there to be 17...
Well I'm using the plugin that is in this topic so I guess then its ***.
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Post by Anthony »

UpsetSpy wrote:
Anthony wrote:
well maybe your plugin is *** up because last time I checked before we released entity and its source we read it as a Short which is 2 bytes (16 bits) so its impossible for there to be 17...
Well I'm using the plugin that is in this topic so I guess then its ***.
actually I think it is, I just looked at H2G and I counted 19 items

so that means its not a enum16 its prob a enum32, but I havent really had more time to look into it
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Post by foxfanatic23I7 »

Sorry but I honestly was better off with the other plugin. I can't clone chunks or anything =(.
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Post by xzodia »

UpsetSpy wrote:Well I'm using the plugin that is in this topic so I guess then its ***.
no your not because my plugin has that reflexive named "Netgame Flags", get your facts right.
Anthony wrote:actually I think it is, I just looked at H2G and I counted 19 items

so that means its not a enum16 its prob a enum32, but I havent really had more time to look into it
well thats not entirely my fault because it was an enum16 before and i just assumed it was right...also i forgot you could view the values by making a new tag >_< *goes to update*
foxfanatic23I7 wrote:Sorry but I honestly was better off with the other plugin. I can't clone chunks or anything =(.
did you download the cloner friendly version? (the normal 1 gets an error from the cloner)

EDIT:
I just checked and it is a enum16, so :P
I'll post an update when i've updated all the enums, but heres the enum in question for anyone whos interested:

Code: Select all

    <enum16 name="Type" offset="16" visible="True">
      <option name="CTF Flag Spawn" value="0" />
      <option name="CTF Flag Return" value="1" />
      <option name="Assault Bomb Spawn" value="2" />
      <option name="Assault Bomb Return" value="3" />
      <option name="Oddball Spawn" value="4" />
      <option name="Unused" value="4" />
      <option name="Race Checkpoint" value="6" />
      <option name="Teleporter Entrance" value="7" />
      <option name="Teleporter Exit" value="8" />
      <option name="Headhunter Bin" value="9" />
      <option name="Territory" value="10" />
      <option name="King Hill 0" value="11" />
      <option name="King Hill 1" value="12" />
      <option name="King Hill 2" value="13" />
      <option name="King Hill 3" value="14" />
      <option name="King Hill 4" value="15" />
      <option name="King Hill 5" value="16" />
      <option name="King Hill 6" value="17" />
      <option name="King Hill 7" value="18" />
    </enum16>
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Post by UpsetSpy »

Actually I am i just wen though and renamed some things to it was easier for me to understand, I don't like change so I went back and renamed things that were different (Netgame flags, static spawn zones etc etc) so I could find them easier. But it was still the exact same data.

Edit: You used value 4 twice in that code 'update'
Last edited by UpsetSpy on Sat Jul 07, 2007 8:48 am, edited 1 time in total.
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Post by kornman00 »

erm, don't you mean flags16\bitmask16 or w/e you guys call it around here ant? enum16 would allow for 0xFFFF different values :S
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Post by Anthony »

kornman00 wrote:erm, don't you mean flags16\bitmask16 or w/e you guys call it around here ant? enum16 would allow for 0xFFFF different values :S
yea your right n00b thanks alot :P damn all this packing has got me all mixed up :cry:
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Post by xzodia »

UpsetSpy wrote:Edit: You used value 4 twice in that code 'update'
oops the unused 1 should be value 5 :P
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