Sapien Problem
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Sapien Problem
Ok, when i go into sapien to do stuff to my map, there is nothing there. i followed the turorials every step, but i cant see anyhting please help.
- Cryticfarm
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Alright.. hmm i think any comments might be handy to get some ideas going, make it easier for everyone.
So there was no errors, and when you ran radiosity it stayed on zero, then you typed radiosity_save to finish off radiosity?
also did you add a sky to the .scenaro tag using guerilla?
If you didn't do that then thats probably your problem (if you didn't use guerilla to edit the tag then you probably didn't make it a multiplayer map either, but thats nothing to do with this problem.)
Anyway hope that helps.. sorry if not.
So there was no errors, and when you ran radiosity it stayed on zero, then you typed radiosity_save to finish off radiosity?
also did you add a sky to the .scenaro tag using guerilla?
If you didn't do that then thats probably your problem (if you didn't use guerilla to edit the tag then you probably didn't make it a multiplayer map either, but thats nothing to do with this problem.)
Anyway hope that helps.. sorry if not.
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I also went to the debug file and it says
07.05.07 14:27:26 sapien pc 01.00.00.0609 ----------------------------------------------
07.05.07 14:27:26 reference function: _write_to_error_file
07.05.07 14:27:26 reference address: 401b13
07.05.07 14:27:26 Couldn't read map file './sapienbeta.map'
07.05.07 14:27:26 CreateDevice succeeded with refresh rate = 0
07.05.07 14:27:27 Increasing sound decompression buffer size to 1048576 bytes
07.05.07 14:27:47 WARNING: 1 clusters in structure_bsp
have no background sound or sound environment.
07.05.07 14:27:48 local player 0, weapon (0x0), deleted unexpectedly1
07.05.07 14:27:26 sapien pc 01.00.00.0609 ----------------------------------------------
07.05.07 14:27:26 reference function: _write_to_error_file
07.05.07 14:27:26 reference address: 401b13
07.05.07 14:27:26 Couldn't read map file './sapienbeta.map'
07.05.07 14:27:26 CreateDevice succeeded with refresh rate = 0
07.05.07 14:27:27 Increasing sound decompression buffer size to 1048576 bytes
07.05.07 14:27:47 WARNING: 1 clusters in structure_bsp
have no background sound or sound environment.
07.05.07 14:27:48 local player 0, weapon (0x0), deleted unexpectedly1
i think that means the directory you specified does not exist.it says error 0x00000003 the system cannot find the path specified, and that it couldn't open the tag
when i said mapname i meant what ever you named your map
so its tool lightmaps [directory\mapname] [mapname] 0 0.000001
so if your level was called canyon for example and the folder you kept the scenario in was canyon inside the levels folder it would be:
tool lightmaps levels\canyon\canyon canyon 0 0.000001
the first 0 is quality u can have it 0 or 1 (1 is better but will take much longer, use for final version) and 0.000001 can go up to 0.9 but its better to set it low.
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- Cryticfarm
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That's regular. If your running lightmaps in tool it says 0.000000 then 1.379346 (or whatever) Then it count down. When you can type another command lightmaps are done.halfcharged wrote:I also went to the debug file and it says
07.05.07 14:27:26 sapien pc 01.00.00.0609 ----------------------------------------------
07.05.07 14:27:26 reference function: _write_to_error_file
07.05.07 14:27:26 reference address: 401b13
07.05.07 14:27:26 Couldn't read map file './sapienbeta.map'
07.05.07 14:27:26 CreateDevice succeeded with refresh rate = 0
07.05.07 14:27:27 Increasing sound decompression buffer size to 1048576 bytes
07.05.07 14:27:47 WARNING: 1 clusters in structure_bsp
have no background sound or sound environment.
07.05.07 14:27:48 local player 0, weapon (0x0), deleted unexpectedly1
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- Cryticfarm
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You can use tool. The first command is for testing but it might now make the tunnel not go properly. I suggest you use the final one.
First= Testing (quick and not very good)
Second=Final (This one should make the tunnel work but it takes like 5 hours)
Directions:
1) Type the command in tool whether it's the final one or the testing one.
2) Press enter
3) You should see all this junk then the numbers 0.000000
4) If you wait your should get a number of 1.634923 (Something random)
5) Just watch the numbers go until you can type another command
6) If you can type another command your done!
NOTE: Running lightmaps in tool is actually faster then sapien.
Code: Select all
tool lightmaps levels\mapname\mapname mapname 0 0.99
tool lightmaps levels\mapname\mapname mapname 1 0.05
Second=Final (This one should make the tunnel work but it takes like 5 hours)
Directions:
1) Type the command in tool whether it's the final one or the testing one.
2) Press enter
3) You should see all this junk then the numbers 0.000000
4) If you wait your should get a number of 1.634923 (Something random)
5) Just watch the numbers go until you can type another command
6) If you can type another command your done!
NOTE: Running lightmaps in tool is actually faster then sapien.
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- Cryticfarm
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okay, hmm, by the sounds of it you made an indoor map?
set the sky to something simple like clear afternoon, or infinity.
You also have to have some lights in your level if your doing a level without anything "outside".
I had an indoor map without a sky and it did the same thing in radiosity, but you already said you set the sky up... when i put a sky tag in it fixed the problem for me.
set the sky to something simple like clear afternoon, or infinity.
You also have to have some lights in your level if your doing a level without anything "outside".
I had an indoor map without a sky and it did the same thing in radiosity, but you already said you set the sky up... when i put a sky tag in it fixed the problem for me.