Deflective Surfaces
Deflective Surfaces
I noticed that the walls of the scarab deflect bullets. How can I apply this effect to other surfaces?



"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
- blackdiamond
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i think i know where this might be. i believe its in the foot tag for the weapon your using, then swap all the effects to the right one in the foot tag, I THINK, but if not that, i believe its a value in the html of things of the vehi, bloc, scen, etc.
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I think I understood that. Basically, I need to adjust the projectile's effect on the surface I want to be deflective. The same principle as plasma grenades sticking to certain surfaces (obviously not the same technique)?turk645 wrote:i figured this out once but i cant remember. It had something to do with numbers, possable enum, that would determain the surface type of an object. I think the string is that you see saying the surface type might be more for reference than purpose. Since i dont remember how to change the indevidual surface type you could just effect the projectile's collision output on its said materials. You just have to mess with the enum, i warn you though that the name they say are different than what actually happens due to a simple order mix up in the plugin.
- blackdiamond
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- Location: Virginia
lol, he's getting active
92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your signature.
http://www.mindistortion.net/iwantyours ... am=dapoopy
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- blackdiamond
- Posts: 764
- Joined: Fri Feb 16, 2007 7:18 pm
- Location: Virginia
ask mr. murder, from his nightwinder mod, he did do that
92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your signature.
http://www.mindistortion.net/iwantyours ... am=dapoopy
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you might need to increase the "health" of the projectile in order for it to bounce farther. A projectile will only go as far as you specify so you have to up the value in order for it to last longer. On a side note its not a smart idea to test this inside a coag base, the bullets went every where.

"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
at the bottom of the proj tag are two floats you need to change parallel friction and perpendicular friction set them at 0 then change the explosion to when at rest.
then it bounces like mad and sticks a target to detonate.
then it bounces like mad and sticks a target to detonate.
Bug Stompers "We Endanger Species"
MrMurder The Magnums Of Justice
Thanks for your time.
MrMurder The Magnums Of Justice
Thanks for your time.