Remodel bsp
Remodel bsp
hi
ok so ive got the mesh bsp as a obj file
i then added somethings to pc bloodguclh bsp in misfit i added a box.
know i want to add it back
so i would probally do ce to pc
i know there are tutorials but
this is an obj file where do i start to get it into my map as the bsp
once ive done this and built my map i will have to convert the bsp
i do not want any other tags just that bsp
so where would i start
i know halopc has tutorials but there different involving bitmap edditing
i just want the normal bloodgulch with the box i added in the obj file into my pc mod
also what bitmaps would this box have?
ok so ive got the mesh bsp as a obj file
i then added somethings to pc bloodguclh bsp in misfit i added a box.
know i want to add it back
so i would probally do ce to pc
i know there are tutorials but
this is an obj file where do i start to get it into my map as the bsp
once ive done this and built my map i will have to convert the bsp
i do not want any other tags just that bsp
so where would i start
i know halopc has tutorials but there different involving bitmap edditing
i just want the normal bloodgulch with the box i added in the obj file into my pc mod
also what bitmaps would this box have?
i am a mac user but i can help with this
ok you need to inject the model for a stone but if its a big model do this
go to sparkedit copy the boulder (small one) to middle of map
then delete the ones by the bases so it wont make 3 difrent models
and then go into map i think that will work for u
for bsp thing
there is a BSP remover app for windows in these forums just search BSP
use that to remove the bsp and there you have your new one that u made the stone into
ok you need to inject the model for a stone but if its a big model do this
go to sparkedit copy the boulder (small one) to middle of map
then delete the ones by the bases so it wont make 3 difrent models
and then go into map i think that will work for u
for bsp thing
there is a BSP remover app for windows in these forums just search BSP
use that to remove the bsp and there you have your new one that u made the stone into
yeah
im still lost, cause i hav a problem w/ hek, wont install (if that has any thing 2 do w/ this) imm not used to ce, but can i inject it on a halo pc map somhow, then use a halo pc to-ce-map converter i hav? and yes im a halo ce noob! hehe........
I love Halo!!!!!!!!!!!
Bad Microsoft! They deleted the pic i used for my signicture pic!
Bad Microsoft! They deleted the pic i used for my signicture pic!
how the hell do you inject a model that huge over a rock?!? Please share. Sounds like a mac only job, because there would be way more verts, but if it's possible on PC, please tell me how. Also, wouldn't that exception HMT?

conure says: or i could jsut incase my shoes in papar mache, followed by my dog
|||Lethargy||| Mr. Mohawk|||
|||feel free to contact me via PMs, AIM, MSNM, or Xfire if you have any questions|||
That's CE>PC, which I know is possible, but Tyler777 explained that you can do it without any CE... Also Tyler, wouldn't the ground not have a collision model? What you explained seems completely impossible.

conure says: or i could jsut incase my shoes in papar mache, followed by my dog
|||Lethargy||| Mr. Mohawk|||
|||feel free to contact me via PMs, AIM, MSNM, or Xfire if you have any questions|||
just fallow the objconverter tut that you get with the mac mod tools and use a rock and the obj file of what you want to put inand there u have it
u replace the rock verts with the new object verts so there should not be a problem Deox did it to a demo map called Deep Space
then transfer the edited file with new obj in it and move it to VPC and use the BSP remover app and your done now edit spawn points lol and your done
u replace the rock verts with the new object verts so there should not be a problem Deox did it to a demo map called Deep Space
then transfer the edited file with new obj in it and move it to VPC and use the BSP remover app and your done now edit spawn points lol and your done
Still, where does the collision model come from?

conure says: or i could jsut incase my shoes in papar mache, followed by my dog
|||Lethargy||| Mr. Mohawk|||
|||feel free to contact me via PMs, AIM, MSNM, or Xfire if you have any questions|||
OK quick overview of models: the mod2 file does not have anything to do with the collision model, its just a model that a texture or other thing is overlayed on. The collision tag(don't want to use collision model because it can confuse people)has to be created and that requires HEK, but hey, if Deox has something that creates collision tags from .obj or something that'd be really cool

softer on the eyes now