Sapien Problem

Discuss stuff related to HaloCE (for modding, go to the HEK General forum).
halfcharged





Posts: 29
Joined: Wed Jul 04, 2007 3:43 am

Sapien Problem

Post by halfcharged »

Ok, when i go into sapien to do stuff to my map, there is nothing there. i followed the turorials every step, but i cant see anyhting please help.
User avatar
Cryticfarm





Posts: 3611
Joined: Sat Dec 09, 2006 7:23 pm
Location: canada
Contact:

Post by Cryticfarm »

Are you sure you had no error exporting and did you run lightmaps?
User avatar
Zod984





Posts: 39
Joined: Tue Jul 03, 2007 5:24 pm

Post by Zod984 »

I have these same problems. but does anyone know how to fix them?
halfcharged





Posts: 29
Joined: Wed Jul 04, 2007 3:43 am

Post by halfcharged »

There was no error when i exported the level. Lightmaps? I am new to this.
halfcharged





Posts: 29
Joined: Wed Jul 04, 2007 3:43 am

Post by halfcharged »

if ur talking about radiosity i did do it, but the three numbers didn't count down they just stayed on zero.
User avatar
WaZzA





Posts: 24
Joined: Wed Nov 01, 2006 10:05 pm

Post by WaZzA »

Alright.. hmm i think any comments might be handy to get some ideas going, make it easier for everyone.

So there was no errors, and when you ran radiosity it stayed on zero, then you typed radiosity_save to finish off radiosity?

also did you add a sky to the .scenaro tag using guerilla?
If you didn't do that then thats probably your problem (if you didn't use guerilla to edit the tag then you probably didn't make it a multiplayer map either, but thats nothing to do with this problem.)

Anyway hope that helps.. sorry if not.
User avatar
Zod984





Posts: 39
Joined: Tue Jul 03, 2007 5:24 pm

Post by Zod984 »

I dont need your advice anymore, because somebody is making my map for me. His sapien works, but maybe it doesnt work as well for xp but works better for vista.
Image
halfcharged





Posts: 29
Joined: Wed Jul 04, 2007 3:43 am

Post by halfcharged »

I did add a sky using gorilla and i did save the radiosity and i still cant see anything.
User avatar
WaZzA





Posts: 24
Joined: Wed Nov 01, 2006 10:05 pm

Post by WaZzA »

try running radiosity with tool, it might work, worth a try anyway.

To do that you type (using tool) the command:

tool lightmaps levels\levelname\levelname levelname 0 0.000001

What happens when you run that and leave it for a little?
halfcharged





Posts: 29
Joined: Wed Jul 04, 2007 3:43 am

Post by halfcharged »

it says error 0x00000003 the system cannot find the path specified, and that it couldn't open the tag
halfcharged





Posts: 29
Joined: Wed Jul 04, 2007 3:43 am

Post by halfcharged »

I also went to the debug file and it says


07.05.07 14:27:26 sapien pc 01.00.00.0609 ----------------------------------------------
07.05.07 14:27:26 reference function: _write_to_error_file
07.05.07 14:27:26 reference address: 401b13
07.05.07 14:27:26 Couldn't read map file './sapienbeta.map'
07.05.07 14:27:26 CreateDevice succeeded with refresh rate = 0
07.05.07 14:27:27 Increasing sound decompression buffer size to 1048576 bytes
07.05.07 14:27:47 WARNING: 1 clusters in structure_bsp
have no background sound or sound environment.
07.05.07 14:27:48 local player 0, weapon (0x0), deleted unexpectedly1
User avatar
WaZzA





Posts: 24
Joined: Wed Nov 01, 2006 10:05 pm

Post by WaZzA »

it says error 0x00000003 the system cannot find the path specified, and that it couldn't open the tag
i think that means the directory you specified does not exist.

when i said mapname i meant what ever you named your map

so its tool lightmaps [directory\mapname] [mapname] 0 0.000001

so if your level was called canyon for example and the folder you kept the scenario in was canyon inside the levels folder it would be:

tool lightmaps levels\canyon\canyon canyon 0 0.000001

the first 0 is quality u can have it 0 or 1 (1 is better but will take much longer, use for final version) and 0.000001 can go up to 0.9 but its better to set it low.
halfcharged





Posts: 29
Joined: Wed Jul 04, 2007 3:43 am

Post by halfcharged »

i did it again but this time instead of getting an error 0x00000003, i got 0x00000002
User avatar
Cryticfarm





Posts: 3611
Joined: Sat Dec 09, 2006 7:23 pm
Location: canada
Contact:

Post by Cryticfarm »

halfcharged wrote:I also went to the debug file and it says


07.05.07 14:27:26 sapien pc 01.00.00.0609 ----------------------------------------------
07.05.07 14:27:26 reference function: _write_to_error_file
07.05.07 14:27:26 reference address: 401b13
07.05.07 14:27:26 Couldn't read map file './sapienbeta.map'
07.05.07 14:27:26 CreateDevice succeeded with refresh rate = 0
07.05.07 14:27:27 Increasing sound decompression buffer size to 1048576 bytes
07.05.07 14:27:47 WARNING: 1 clusters in structure_bsp
have no background sound or sound environment.
07.05.07 14:27:48 local player 0, weapon (0x0), deleted unexpectedly1
That's regular. If your running lightmaps in tool it says 0.000000 then 1.379346 (or whatever) Then it count down. When you can type another command lightmaps are done.
halfcharged





Posts: 29
Joined: Wed Jul 04, 2007 3:43 am

Post by halfcharged »

Is there another program that i can use besides sapien?
halfcharged





Posts: 29
Joined: Wed Jul 04, 2007 3:43 am

Post by halfcharged »

Ok, I was fooling around with the sky in guerilla and i changed the indoor fog colour to white. When i did this instead of seeing blue in sapien i see white. If I change the indoor fog color then that is the color that I can see. I cant even see the sky.
User avatar
Cryticfarm





Posts: 3611
Joined: Sat Dec 09, 2006 7:23 pm
Location: canada
Contact:

Post by Cryticfarm »

You can use tool. The first command is for testing but it might now make the tunnel not go properly. I suggest you use the final one.

Code: Select all

tool lightmaps levels\mapname\mapname mapname 0 0.99

tool lightmaps levels\mapname\mapname mapname 1 0.05
First= Testing (quick and not very good)
Second=Final (This one should make the tunnel work but it takes like 5 hours)

Directions:
1) Type the command in tool whether it's the final one or the testing one.
2) Press enter
3) You should see all this junk then the numbers 0.000000
4) If you wait your should get a number of 1.634923 (Something random)
5) Just watch the numbers go until you can type another command
6) If you can type another command your done!
NOTE: Running lightmaps in tool is actually faster then sapien.
halfcharged





Posts: 29
Joined: Wed Jul 04, 2007 3:43 am

Post by halfcharged »

i did that but there was no random number and it just had 0 0.000000. It finished instantly.I could type straight after i typed that in.
User avatar
Cryticfarm





Posts: 3611
Joined: Sat Dec 09, 2006 7:23 pm
Location: canada
Contact:

Post by Cryticfarm »

halfcharged wrote:i did that but there was no random number and it just had 0 0.000000. It finished instantly.I could type straight after i typed that in.
Odd.
User avatar
WaZzA





Posts: 24
Joined: Wed Nov 01, 2006 10:05 pm

Post by WaZzA »

okay, hmm, by the sounds of it you made an indoor map?

set the sky to something simple like clear afternoon, or infinity.
You also have to have some lights in your level if your doing a level without anything "outside".

I had an indoor map without a sky and it did the same thing in radiosity, but you already said you set the sky up... when i put a sky tag in it fixed the problem for me.
Post Reply