Adding "Tags" to PC?
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
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Adding "Tags" to PC?
Im not sure if that's what they're called, but what im trying to ask is if there is anyway to Add something like to the map that was never in the .map file.
For example, adding a FP model to a turret so it could be carried.
I was bored one day and switched a turret meta w/ the flamethrower in BG. I could pick it up and fire it like in the H3 beta, but it had inf. ammo (which could easily be fixed in a few seconds.) and no model. Another problem was that it couldn't be dropped or switched w/ another weapon, which might be harder to fix, since it's technically not supposed to be a weapon.
Another example is the Gravity Gun, which has a 3rd person model but no FP, so it won't show up when carried. I believe it also has no projectile, which is another problem.
I don't think there's a way this could be done outside of CE, since it would probably take alot of hacking to assign the models and projectiles to the guns and everything, but is there anyway to do this on PC? If so how and with what programs?
For example, adding a FP model to a turret so it could be carried.
I was bored one day and switched a turret meta w/ the flamethrower in BG. I could pick it up and fire it like in the H3 beta, but it had inf. ammo (which could easily be fixed in a few seconds.) and no model. Another problem was that it couldn't be dropped or switched w/ another weapon, which might be harder to fix, since it's technically not supposed to be a weapon.
Another example is the Gravity Gun, which has a 3rd person model but no FP, so it won't show up when carried. I believe it also has no projectile, which is another problem.
I don't think there's a way this could be done outside of CE, since it would probably take alot of hacking to assign the models and projectiles to the guns and everything, but is there anyway to do this on PC? If so how and with what programs?
- Death~John
- Posts: 366
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- Location: "Make love, not war. Condoms are cheaper than guns" - Tilda Swinton
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you can give it the fp model of another weapon by swapping the mod2 and antr, then remodel.

conure says: or i could jsut incase my shoes in papar mache, followed by my dog
|||Lethargy||| Mr. Mohawk|||
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- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
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Patrickh, how exactly would I do this? I'm assuming i swap the meta of the mod2 and antr from the weapon i want it to look like to the weapon i want it to be.
So if i'm gonna replace rockets with a turret, i would take the mod2/antr of the Rocket Launcer and switch them with the Turret, then when i picked up a turret, the FP model would be the RL, which i could change. Is that about right?
And Same deal w/ the Gravity Rifle i assume?
Edit: Im actually really confused now, before i didn't check what the mod2 was, if theres no FP model for it, where would i swap the metas to?
So if i'm gonna replace rockets with a turret, i would take the mod2/antr of the Rocket Launcer and switch them with the Turret, then when i picked up a turret, the FP model would be the RL, which i could change. Is that about right?
And Same deal w/ the Gravity Rifle i assume?
Edit: Im actually really confused now, before i didn't check what the mod2 was, if theres no FP model for it, where would i swap the metas to?
- Death~John
- Posts: 366
- Joined: Sat Dec 09, 2006 7:57 pm
- Location: "Make love, not war. Condoms are cheaper than guns" - Tilda Swinton
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dont meta swap models...youll exception...use hht to swap models.
Last edited by Andrew_b on Tue Jul 03, 2007 12:30 pm, edited 1 time in total.
yep, find your wep in HHT and swap the fp model and antr to that of a weapon, the model and skin that weapon.

conure says: or i could jsut incase my shoes in papar mache, followed by my dog
|||Lethargy||| Mr. Mohawk|||
|||feel free to contact me via PMs, AIM, MSNM, or Xfire if you have any questions|||
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
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- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
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