[halo full mod] my mod of sidewinder

Halo PC uploads. All posts must have pictures and a mod to download. Use PPF always, unless the map is rebuilt.
Post Reply
pdxlib





Posts: 68
Joined: Sat Jun 30, 2007 6:54 am
Location: halo
Contact:

[halo full mod] my mod of sidewinder

Post by pdxlib »

well this is my first mod ive almost complete.
-------------------------------------------------------------------------------------
a couple of things:
1-the ground and cliff wall overlap makin it look a little funny.youll see
2-the map may look like its spring, but the ice lakes and the snow sound are still there
-------------------------------------------------------------------------------------
alright the story, its the begining of spring on the map sidewinder and the covenant have moved out. the humans have replaced all covenant weapons and vehicles with human technology
-------------------------------------------------------------------------------------
pics-
blue base view
Image
red base view
Image
vehicle view
Image
sky view
Image

-------------------------------------------------------------------------------------
credit:
-Hawaiian Pig - Implementation into the game/Artwork (All Symbols/Health Bar/Font/Other Misc Art)/Debugging
-Genocide - Artwork (Shield Meter/Overheat Meter/Ammo Bar)
-Lightning - Ammo Bar alignment (getting the overheat meter to touch the Ammo Bar!)/Debugging
-n00bMODDER - Concept and Initial Artwork (The Initial Shield Meter)
-whitejackson13-famas ar/mosseberg(shotgun)
-for the person who made the maveric m4a1, i forgot ur name. i still give u credit
-------------------------------------------------------------------------------------
things i did-
1-add more trees, rocks,vehicles
2-removed all covenant weapons and vehicles
3-move around the human weapons. (either already there or model injected)
4-ground textures and cliff textures
Attachments
sidewinder.rar
(4.4 MiB) Downloaded 15 times
Last edited by pdxlib on Wed Jul 04, 2007 6:41 am, edited 6 times in total.
User avatar
RYDER





Posts: 536
Joined: Mon Oct 10, 2005 8:36 am
Location: Belgium
Contact:

Post by RYDER »

liberator...you need a download some pictures and a prefix...plz do that quickly or else ur post is gonna be deleted
Image
User avatar
SuperCommando





Posts: 448
Joined: Thu Jan 04, 2007 1:53 pm
Location: Florida!
Contact:

Post by SuperCommando »

oh cool, it looks really nice
Image
^ Click to get to the coolest site ever!
User avatar
youhoo7





Posts: 1021
Joined: Fri Oct 27, 2006 2:53 pm

Post by youhoo7 »

good job
Image
We
User avatar
SHOUTrvb




Socialist Snitch! Advisor Orb
Mad Hatter Connoisseur Pyre

Posts: 3934
Joined: Sun Feb 13, 2005 11:13 am
Contact:

Post by SHOUTrvb »

Great for a first, but very poorly executed. Pay more attention to details (like the walls >_>)
User avatar
JK-47




Bloodhound Pyre Socialist Grunge

Posts: 10883
Joined: Wed Dec 01, 2004 2:54 pm
Location: Utah

Post by JK-47 »

I.. really don't like it :|

3/10

Textures look pretty bad. And, what did you do in the mod. I see credits for models and huds and the like that other people did...
Image
thearbiter





Posts: 124
Joined: Thu Mar 02, 2006 7:46 am

Post by thearbiter »

you need a new grafixs card. and i don't think your intire title should be the prefix you still need a title within 24 hours or deletion correct me if i am wrong.
Sig over file size limit.
warlord





Posts: 1242
Joined: Thu Jun 16, 2005 9:07 am
Location: britain/ england/ lincolnshire

Post by warlord »

=/ not one of the better first mods even in these times im afraid.
meta swaps make warlord sad.
User avatar
Philly




Collaborator

Posts: 3607
Joined: Thu Oct 12, 2006 9:08 am

Post by Philly »

warlord wrote:=/ not one of the better first mods even in these times im afraid.
meta swaps make warlord sad.
I concur :wink:

But well done for having a theme and being bothered to change the textures :mrgreen:
For anybody still wondering where FTD has gone, here it is.
User avatar
wanksta
Readers Club




Wordewatician 500

Posts: 617
Joined: Mon Jun 11, 2007 3:04 pm
Location: Owning Freedom451 Constantly over LAN. Kills:999999999 Owns:943234 Pwns:749455 Killtaculars:5667

Post by wanksta »

mainly u just need to make a brand new skin and DEFINITLEY pmi some new scenery objects in there like bloodgulch rocks and mabe timeberland trees.

3/10

but since its your first

5/10
Sig may not be animated.
Lol you got me in like 3 minutes!
Oh wait... I'm banned.... well not funny anymore...
User avatar
RYDER





Posts: 536
Joined: Mon Oct 10, 2005 8:36 am
Location: Belgium
Contact:

Post by RYDER »

i really need to post something....
(anyone has a great idea for an AR skin plz pm me)

anyways good job.
Image
User avatar
hell_knight





Posts: 625
Joined: Tue Feb 06, 2007 3:33 pm
Location: E1M1-Hangar

Post by hell_knight »

levels\test\bloodgulch\bitmaps\blood ground
coulda made a better ground texture
@noodle





Posts: 176
Joined: Wed Jul 26, 2006 9:12 am
Location: Halo's control center. Wow I have access to every Internet in the galaxy

Post by @noodle »

Well I give it a 7/10 because it was better than my first mod. Way better.
can will want
User avatar
UPS





Posts: 1011
Joined: Wed Mar 29, 2006 6:18 am
Location: In your lap.

Post by UPS »

3/10
Image
MetalTrooper07





Posts: 64
Joined: Sat Dec 16, 2006 3:49 pm
Location: Moncton, New-Brunswick, Canada

Post by MetalTrooper07 »

People should first hang around the forums and see what a good mod is before they post,meta swaps really suck and are way too easy,try to PMI things or to convert a BSP and model and skin the mod
Signature over the filesize limit. Please read the rules. ~DeToX
Post Reply