SVE War V3 Beta

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AModderPerson





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SVE War V3 Beta

Post by AModderPerson »

Beta Description:

AIs:
Elite Minor: Plasma Rifles
Elite Major: Brute Plasma Rifles
Elite Ultra: Swords
Elite Spec-ops: Carbine

Spartans: H1 Pistol, Assault Rifle, Battle Rifle, Shotgun, SMG
*They Respawn.

Weapons:
Assault Rifle: holds 288 ammo total and 32 bullets loaded. Has a attached Flashlight. *This weapon is selected as Default Weapon.
Battle Rifle: Shoots one bullet per shot, and stronger, Has a Attached Flashlight.
Sniper Rifle: has Night vision, H1 model
Pistol: stronger, and H1 model
Shotgun: holds 24 bullets total, and 6 bullets loaded. Its stronger.
Plasma Pistol: charge shot shoots a Banshee bomb.

Pic:
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If u have any suggestions or complains or bugs, just reply here and I'll fix it for the V3 mod

http://dodownload.filefront.com/7947562//6...46c9ffdca8b6985
Enjoy!!!

EDIT: If anyone can add these following objects to this map WITHOUT THE GAME FREEZING, then can u do this so I can finish this mod. thank u.

heres the list of objects to put in this map.[/url]
Last edited by AModderPerson on Wed Jul 04, 2007 9:44 am, edited 1 time in total.
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T Beezie




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Post by T Beezie »

I do love a good A.I. mod. :D

I'm gonna try this out. ;)

I'll give you some feedback after I play.
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blackdiamond





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Post by blackdiamond »

what is the submap
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SPARTAN-OMEGA





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Post by SPARTAN-OMEGA »

looking good, and glad you added more of a spacy look
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Zune1337
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Re: SVE War V3 Beta

Post by Zune1337 »

Nice 10/10!
AModderPerson





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Post by AModderPerson »

looking good, and glad you added more of a spacy look
If I did, then The game will freeze. the reason is that when I add Marine AIs, with the Space Sky, it freezes. I don't know why.
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crabby





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Post by crabby »

:shock: this is awesome :shock: i love the lighting mods and its night time. cool
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T Beezie




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Post by T Beezie »

It sure is nice to see someone put so much effort into their A.I. mod. :D

I liked how you put the different weapon types with the different char classes on the Covie side. That made the squads look very orderly, nice job on that.

And nice job getting the respawn script in there. But, instead of having all squads respawned using a single "wave respawner" script, I've found through experience, that having an independant script for each squad tends to make the respawns flow smoother. And keeps the number of A.I. in play to more of a constant. When you have a great number of A.I. that all spawn at the same time, that can cause more of a lag issue than spawning a few at a time. Although I experienced no lag while playing, if you were to play this online with friends, that could become an issue.

Nice work getting the jmad edits working with both the Elites and Spartans. As long as there are enemies around, their movement will be quite nice, but, with the "wave respawner" script, the number of A.I in play tends to lessen, therefore some of the A.I. will sometimes start to wonder off into the corner, due to the fact that there are no enemies to get their attention.

It appeared that you nulled out the [udlg] of the marine instead of swapping it for the MC's [udlg]. Therefore, causing a corrupted/missing/annoying death sound from the Spartans. An easy fix though. ;)

Other than that, the A.I. was exceptional. ;D

Not a big fan of the proj swapped Plasma Pistol. :(

And I noticed that the flashlights that you attached to the AR and BR remain illuminated even after the weap has been dropped and/or before you even pick it up. IMO, I think it would be better if it were only illuminated while being held.

I was sorry to hear that your map gives you problems when trying to add a sky, a sky would be nice.

If you take what I have stated into consideration, and also give this map a good skinning, you are on your way to an excellent A.I. mod.

Good Luck!
Looking good so far! ;)
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Post by AModderPerson »

whoa, ok Tbeezie. I just can't get multiple Respawn scripts to the map.
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T Beezie




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Post by T Beezie »

Oh well, you did better than I could with getting the script into the map.

I still fail at getting multiple scripts into a map that doesn't originally have them. =X
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xlRainlx




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Post by xlRainlx »

those bumps look cool. nice mod dude, 9/10
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smokey





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Post by smokey »

Very, very, very hawt. I love it.

Nice essay Tbeezie, lol :P.
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Ryu





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Post by Ryu »

I dont like the grass. Its to bright for the dark map.

Other then that looks sweet. Love the ai.
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crabby





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Post by crabby »

for V3, you could use the real time shadow tool and make the grass darker and i like the weapons on the ground with the flashlight, it helps you when you get lost and add the fuel rod instead of the plasma pistol [proj] swap :D
EDIT: i ment v4 im stupid
Last edited by crabby on Wed Jul 04, 2007 9:10 pm, edited 2 times in total.
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Post by Devilshadow934 »

Why do maps always have to be dark? It's just not cool anymore.
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blackdiamond





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Post by blackdiamond »

i do like them when they are bright, but i still love this mod :lol:
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plushiefire





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Post by plushiefire »

Ill skin V4 if you want. I came up with a new method i think is awesome.
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killarzachary




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Post by killarzachary »

The skin is great!
AModderPerson





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Post by AModderPerson »

I DID A EDIT IN THE TOPIC. READ IT NOW.
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SPARTAN-OMEGA





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Post by SPARTAN-OMEGA »

use a sky editing tut
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