Beam projectile problems

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Impreza





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Beam projectile problems

Post by Impreza »

im trying to make my sniper rifle shoot sentinal beams (can't spell good). ive been browsing through my HMT for awhile, still can't figure it out. if someone could tell me how to access it, that would be a big help.
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Post by Tyler777 »

well i have no clue how to do that i dont know hot to inport the beam (i could if i knew it was the same as inporting vehi from full halo maps to demo?)
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Andrew_b




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Post by Andrew_b »

the sentinal beam is not a weapon it is a projectile.
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Post by Tyler777 »

andew can u tell me how to inport the beam proj to a MP map? i do not know ho to do that i know how to do weapons and vehicles but thats it
i want to make a Beam Cannon that Shoots a Blue Beam lmao
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Post by Andrew_b »

al PMI's from single player maps to mulitplayer maps are the same...

pmi a projectile like you wold a vehicle...but just theres no model (i think) so you dont have to decrap or extract raw models...
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Post by Tyler777 »

ok thanks for the help
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Impreza





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Post by Impreza »

.. im lost here, what was that again?
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Post by Patrickh »

select your MP map.
batch extract, extracting meta data and bsp
go to 2 betrayals, find projectile, and recursively save the meta of the sentinel beam into the some folder as your batch extract.
add a clean MP map to that folder (the same one you extracted)
rebuild, adding all of the files in weapons/sentinel or whatever.
select no to all three questions it asks you.
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Post by Andrew_b »

thanks for explaining for him...
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Impreza





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Post by Impreza »

thanks pat.
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Post by Tyler777 »

but cant u just do it the normal way with HHK? or u could use C#MT it does not crash as much
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Post by Patrickh »

Impreza wrote:thanks pat.
any time.
Tyler777 wrote:but cant u just do it the normal way with HHK? or u could use C#MT it does not crash as much
:?:
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Post by finalbout100000 »

Isnt the Sentinal Beam a Weapp as well as Proj or am i thinking of the character, and even if, isnt there a way to hold the sentinal that shoots sentinal beams?
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Post by Andrew_b »

finalbout100000 wrote:Isnt the Sentinal Beam a Weapp as well as Proj or am i thinking of the character, and even if, isnt there a way to hold the sentinal that shoots sentinal beams?
are you retarded? [size=0]lol jk :P[/size]

its a projectile...thesentinal is a bipd...in halo 2 the bipd held a weapon in halo 1 sentinals are invincible...(your thinking of halo custom edition)
Last edited by Andrew_b on Fri Jun 29, 2007 2:25 pm, edited 1 time in total.
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Post by Patrickh »

finalbout100000 wrote:Isnt the Sentinal Beam a Weapp as well as Proj or am i thinking of the character, and even if, isnt there a way to hold the sentinal that shoots sentinal beams?
It's all three, and as for holding the sentinel: CE or extremely good remodel.
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Post by Andrew_b »

Patrickh wrote:as for holding the sentinel: CE or extremely good remodel.
its already been done before...

i think djmxc posted it as a breakthrough (you type in halo_dev cheat_all_weapons and there is a sentinal beam in the modded map!!!!!!)

lol
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Post by finalbout100000 »

Andrew_b wrote:are you retarded? [size=0]lol jk :P[/size]
well that wasnt very nice :? but i swear somewhere i saw a PC mod where Master Cheif held a sentinal
Patrickh wrote:It's all three, and as for holding the sentinel: CE or extremely good remodel.
isnt there a way to do that for PC besides remodeling? u cant just tell mc to hold a bipd as a weap? or would it show as 3rd P model and not 1st P?
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Post by Andrew_b »

you even quoted me and didnt see my size zero font...omg ive been typing in size 0 font for ages now on the forums...and you guys dont quote me and notice???
andrew_b wrote:are you retarded?
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finalbout100000





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Post by finalbout100000 »

Andrew_b wrote:you even quoted me and didnt see my size zero font...omg ive been typing in size 0 font for ages now on the forums...and you guys dont quote me and notice???
HUH? and if u mean the [ size=0 ]lol jk :P[ /size ] yes i noticed that.

[edit]... oooooooooh im slow.
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