bump
OK i found menu transition stuff and was wondering if anyone would be interested in all teh menus transitioning with the in and out effect, like the quickoptions, over the slide from left and right. Also anyone have any good skinning ideas for the menu borders like the cross in the middle of the multiplayer sign in area or text borders?
ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠ
turk645 wrote: bump
OK i found menu transition stuff and was wondering if anyone would be interested in all teh menus transitioning with the in and out effect, like the quickoptions, over the slide from left and right.
Whatever looks best =x
turk645 wrote:Also anyone have any good skinning ideas for the menu borders like the cross in the middle of the multiplayer sign in area or text borders?
if u keep the sign moving and dont make the camera move, u should make like banshees/longswords/capital ships slowly fly by in the background. or if you can add things to the map, but ai in banshees shooting each other
what about the halomods logo then? So far i havent seen bitm messups
edit: Ok im redoing the quickoptions again and so far just for slayer i got 17 more options to add. Let me know if there are any on here that you think could be removed.
team play
team changing
friendly fire
betrayal penalty
tean scoring
respawn time
suicide penalty
shield type
active camo
damage resistance
extra damage
lives per round
number of rounds
rounds reset map
grenades on map
suicide point loss
death point loss
ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠ
>.< i realized i forgot teh added vehicle information.
edit: just loaded coag from this menu, i see what you mean. guess i have to find a way to keep that from happening, which i dought i will, or get rid of the sign. its Missing No all over again.
ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠ
turk645 wrote:>.< i realized i forgot teh added vehicle information.
edit: just loaded coag from this menu, i see what you mean. guess i have to find a way to keep that from happening, which i dought i will, or get rid of the sign. its Missing No all over again.
You could just add the rawdata after the bitmaps, which means just the index and the meta will be shifted, which is an absolutely fine way to go about doing it.
Before anyone says that ^ is the nazi sign, it is not, the nazi sign goes the other way, that is peace. Just clearing it up so we don't have people going oh ma gawd prey.
As for the Menu, its beautiful, I didn't even know you were gonna post it, I thought you were just gonna keep it secret and release.
turk645 wrote:Its not a custom bsp, is just the top of the spire of the main menu. As for custom jmad, what do you think would be a good animation for the players to be doing? Only thing i can think of would be walking/running.
Waveing I think if you can try to remove the Xbox Live menu so no one can cheat
still looking as to how to remove stuff from options but oh well if cant get it no big loss. Skinning and giving the menus a new look is more important. I just wonder how many chunks the goof tag can take seeing as how just for slayer i have to add roughly 22 chunks.
ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠ
If you have enough time, I think you should release multiple types of this with different bsp's in each type. For example, on with the Halomods insignia, another with a zanzibar bsp, and another with a lockout bsp.
antszy101 wrote:If you have enough time, I think you should release multiple types of this with different bsp's in each type. For example, on with the Halomods insignia, another with a zanzibar bsp, and another with a lockout bsp.
I'm working on a mainmenu mod as well and had a few questions...
1.How do you change the font? (If possible)
and 2.How did you re-locate the menu and add those boxes?
Also..is there any way to replace/edit the peach/orangish color sky?
Any answers are greatly appreciated..thanks.