Covenant Turret for Blood Gulch
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- Posts: 226
- Joined: Wed Mar 10, 2004 10:37 am
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Covenant Turret for Blood Gulch
this is the cov turret with a different projectile.
- Attachments
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- covgunturret.rar
- turret
- (173.4 KiB) Downloaded 369 times
Pokecancer,
Nice mod. One question tho, is there any way to add one in w/o losing the tank, but still be able to place in sparkedit? I would like to add something like this to my mod...
http://files.halomods.com/viewtopic.php?t=3998
I have been trying diff ways to maintain all the vehicles, but add turrets to the top of my new base that can still be moved around in SE. If you can offer any help it would be appreciated.
__Blaz0__
Nice mod. One question tho, is there any way to add one in w/o losing the tank, but still be able to place in sparkedit? I would like to add something like this to my mod...
http://files.halomods.com/viewtopic.php?t=3998
I have been trying diff ways to maintain all the vehicles, but add turrets to the top of my new base that can still be moved around in SE. If you can offer any help it would be appreciated.
__Blaz0__
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- Posts: 67
- Joined: Sun Nov 30, 2003 7:01 pm
Hey nice mod. One problem though... it uses the plasma overcharge as the projectile. Could you release it using a modified (or unmodified, I can do THAT modding) tank shell? I wanted to use this mod in one of my mods but I can't change the projectile without affecting the plasma pistol.
Ow! Hot! The butter in my pocket is melting!
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- Posts: 226
- Joined: Wed Mar 10, 2004 10:37 am
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![]() |
![]() |
![]() |
![]() |
![]() |
-
- Posts: 67
- Joined: Sun Nov 30, 2003 7:01 pm
-
- Posts: 67
- Joined: Sun Nov 30, 2003 7:01 pm