Covenant Turret for Blood Gulch

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pokecancer




Socialist Revivalist Construct Wave
Firestorm ONI

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Joined: Wed Mar 10, 2004 10:37 am

Covenant Turret for Blood Gulch

Post by pokecancer »

this is the cov turret with a different projectile.
Attachments
covgunturret.rar
turret
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SEHF





Posts: 217
Joined: Wed Mar 17, 2004 6:40 pm

Post by SEHF »

Nice man! You just keep on coming with this stuff! I hope you fix this thing up some, but other then that its pretty good. I can't wait until you release a better grunt gulch to go along with the turrets. :o
h4xx3d





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Post by h4xx3d »

Sweet! ive wanted one of these for my mod for such a long time :D
__Blaz0__




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Post by __Blaz0__ »

Pokecancer,

Nice mod. One question tho, is there any way to add one in w/o losing the tank, but still be able to place in sparkedit? I would like to add something like this to my mod...

http://files.halomods.com/viewtopic.php?t=3998

I have been trying diff ways to maintain all the vehicles, but add turrets to the top of my new base that can still be moved around in SE. If you can offer any help it would be appreciated.

__Blaz0__
manipulator





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Post by manipulator »

Hey nice mod. One problem though... it uses the plasma overcharge as the projectile. Could you release it using a modified (or unmodified, I can do THAT modding) tank shell? I wanted to use this mod in one of my mods but I can't change the projectile without affecting the plasma pistol.
Ow! Hot! The butter in my pocket is melting!
pokecancer




Socialist Revivalist Construct Wave
Firestorm ONI

Posts: 226
Joined: Wed Mar 10, 2004 10:37 am

Post by pokecancer »

i didnt even touch the plasma pistol..... i just used its projectile as the turrets. you can still use the tank projectile. just swap with hmt.
manipulator





Posts: 67
Joined: Sun Nov 30, 2003 7:01 pm

Post by manipulator »

Sorry if I'm annoying you, but isn't that value held under projectile? The turret doesn't have its own value under projectile, so if I swap anything it will either swap the overcharge on the pp or do nothing at all.
Ow! Hot! The butter in my pocket is melting!
penner2





Posts: 48
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Post by penner2 »

sorry if im annoying you, but where is your tutorial on perfect model injections? I cant find it any where but I keep hearing about it :oops:
manipulator





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Post by manipulator »

tutorial submission section
Ow! Hot! The butter in my pocket is melting!
penner2





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Post by penner2 »

thanks, this should be very useful
jkjk




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Post by jkjk »

Nice turret! Are you planning to add rumble support to the turret at all?
jkjk




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Post by jkjk »

When you touch the turret from the back, sometimes you get stuck to it and the only way to get out of it is to punch and suicide.
I know this is a weird request but to balance it out with all these flying vehicles, how can we make the turrets fly? This is needed for ACDIBG.
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