is it possible to...

Discuss general issues about modding HaloPC. Post ideas for mods here.
dilinator





Posts: 114
Joined: Sat Feb 28, 2004 9:55 am

is it possible to...

Post by dilinator »

is it possible to merge bsps together?? and if so, how hard is it to do, and if it is hard, is it possible to create a plugin to do it.

my idea was, if you have the information of the second bsp in the first, it would act the same...

also, is it possible to take info from one bsp and move it into another, or would you have to change loads and loads and loads of dependancies?
User avatar
VoiDeD
Readers Club




Socialist

Posts: 1866
Joined: Thu Jan 15, 2004 4:46 pm
Location: Gurnee, IL
Contact:

Post by VoiDeD »

i dunno if this is possible, but who would want to convert bsp sections together??? i mean... it will seriously eat ur ram, and kill ur comp.
Image
maegus15





Posts: 970
Joined: Tue Dec 23, 2003 6:34 pm

Post by maegus15 »

Not with HMT v3.5 it isn't. It might now be possible even with HEK.
__Blaz0__




Articulatist 100

Posts: 177
Joined: Fri Oct 03, 2003 7:29 am

Post by __Blaz0__ »

what hek?.. nothing is impossible. If you want to move the BSP mesh, do it. It can be done.

__Blaz0__
User avatar
VoiDeD
Readers Club




Socialist

Posts: 1866
Joined: Thu Jan 15, 2004 4:46 pm
Location: Gurnee, IL
Contact:

Post by VoiDeD »

__Blaz0__ wrote:what hek?.. nothing is impossible. If you want to move the BSP mesh, do it. It can be done.

__Blaz0__

move?? were talking about combining bsp, u know a10_a & a10_b.
Image
dilinator





Posts: 114
Joined: Sat Feb 28, 2004 9:55 am

Post by dilinator »

yeah, it probably would, but if you can merge them, then maybe you can edit info?

isnt the reason why you can only you use a_bsp becuase it has information that the others need but dont have? so you could take the necessary info, and merge it, and trash the rest.

also, is it possible to muilti-inject bsps, having more than one at a time.
maybe it is possible to load a bsp into the map, but not load it into the game, like the loading points in sp, without the loading, you are already there?

also, does anybody know what in the map know what calls the loading new bsp function in sp??

maybe something to find out.

also, i dont care if i cant do it in 3.5 i want to know if it is possible in theory.. where there is a will there is a way?
__Blaz0__




Articulatist 100

Posts: 177
Joined: Fri Oct 03, 2003 7:29 am

Post by __Blaz0__ »

ok, /me jumped out of his jeep here...

nm
User avatar
VoiDeD
Readers Club




Socialist

Posts: 1866
Joined: Thu Jan 15, 2004 4:46 pm
Location: Gurnee, IL
Contact:

Post by VoiDeD »

but heres the funny part, when ur playin sp, and u get spawned in _a right? then u make ur way into the level and it loads _b into the game... whut happens to _a? my guess it that its ejected from memory, or else it would really lag... if so, then that means that _b would load the needed dependinces from _a... but its not in memory... so then why do we have errors when we load it in SE??


owww my brain hurts... this is complicated stuff..
Last edited by VoiDeD on Thu Apr 15, 2004 6:17 pm, edited 1 time in total.
Image
__Blaz0__




Articulatist 100

Posts: 177
Joined: Fri Oct 03, 2003 7:29 am

Post by __Blaz0__ »

sounds like the trigger for next part could still be lurkin?
dilinator





Posts: 114
Joined: Sat Feb 28, 2004 9:55 am

Post by dilinator »

i say we get a team and sort this all out!

anyways, yeah, good point, where does it all go, the info is probably stored somewhere for usage until the level is unloaded, so, is there any way to find out these dependancies, and if yes, extract them from the bsp?
maegus15





Posts: 970
Joined: Tue Dec 23, 2003 6:34 pm

Post by maegus15 »

Yes it IS a trigger. Check on the veiw triggers mox. Then click on the one near the end of BSP 1. And wouldent the entire level of Halo be WAYYYYYYYYY big anyway? LOL IT WOULD BE THE COOLEST FLAG RUN EVER THOUGH!
dilinator





Posts: 114
Joined: Sat Feb 28, 2004 9:55 am

Post by dilinator »

hrm, is it possible at all to import a trigger, and if not, why not?
User avatar
VoiDeD
Readers Club




Socialist

Posts: 1866
Joined: Thu Jan 15, 2004 4:46 pm
Location: Gurnee, IL
Contact:

Post by VoiDeD »

no u cant cause halos netcode doesnt allow triggers to be executed... at least thats whut ive heard.

PS: how many posts until jackel?
Image
dilinator





Posts: 114
Joined: Sat Feb 28, 2004 9:55 am

Post by dilinator »

well, then is it possible that you can add or even remove something that loads the bsp? maybe a dependancy that even adds the bsp so it loads?

anyways, i think many people have said that the reason it wont work is because it has a dependancy that is in the a_ bsp but isnt in any of the others. well, is it possible to import this??
User avatar
VoiDeD
Readers Club




Socialist

Posts: 1866
Joined: Thu Jan 15, 2004 4:46 pm
Location: Gurnee, IL
Contact:

Post by VoiDeD »

i got an idea.. extract the bsp for any level _a and _b then open the sbsp.xml file both of them and examine them... look at the differences.. then tell me whut u find.
Image
dilinator





Posts: 114
Joined: Sat Feb 28, 2004 9:55 am

Post by dilinator »

well, i cant atm, im working on a very elaborate prank, and its 3:47 in the morning, 2 factors why i cant, could anybody else, if nobody does by tomorrow, then i definately will :D
User avatar
VoiDeD
Readers Club




Socialist

Posts: 1866
Joined: Thu Jan 15, 2004 4:46 pm
Location: Gurnee, IL
Contact:

Post by VoiDeD »

its 11:49 here.. so i guess im gunna goto bed... so tell me whut u find tommorrow
Image
Khane





Posts: 66
Joined: Wed Jan 21, 2004 5:20 pm

Post by Khane »

hmmmm maybe it's not the presence of a trigger that is causing the problem... maybe it's the ABSENCE of 1! The reason only _A bsp's load is because they don't need a trigger to load. The lacking of this trigger for _B bsp's is not letting them load properly, and since no bsp is loaded..........well, you get the picture. as for importing, this trigger wouldn't be a problem because EVERYONE always loads it at the same time, right when they join, new joiners would load it immediately as well, and then would be the same as everyone else. So we just need to import this trigger.......
dilinator





Posts: 114
Joined: Sat Feb 28, 2004 9:55 am

Post by dilinator »

erm, i dont think netcode supports this trigger!

but, there are two choices, we try and import a trigger into mp halo, (very unlikely) OR, we find a way to either, merge the bsps together, either, a+b or a+c or if needed a+b+c and then put them into a map.

OR (even better)

find the global information form the a_ bsps and import them into the other bsps if possible.
DrAgOn3





Posts: 158
Joined: Thu Dec 18, 2003 8:25 pm
Contact:

Post by DrAgOn3 »

im just confused
Post Reply