is it possible to...
is it possible to...
is it possible to merge bsps together?? and if so, how hard is it to do, and if it is hard, is it possible to create a plugin to do it.
my idea was, if you have the information of the second bsp in the first, it would act the same...
also, is it possible to take info from one bsp and move it into another, or would you have to change loads and loads and loads of dependancies?
my idea was, if you have the information of the second bsp in the first, it would act the same...
also, is it possible to take info from one bsp and move it into another, or would you have to change loads and loads and loads of dependancies?
yeah, it probably would, but if you can merge them, then maybe you can edit info?
isnt the reason why you can only you use a_bsp becuase it has information that the others need but dont have? so you could take the necessary info, and merge it, and trash the rest.
also, is it possible to muilti-inject bsps, having more than one at a time.
maybe it is possible to load a bsp into the map, but not load it into the game, like the loading points in sp, without the loading, you are already there?
also, does anybody know what in the map know what calls the loading new bsp function in sp??
maybe something to find out.
also, i dont care if i cant do it in 3.5 i want to know if it is possible in theory.. where there is a will there is a way?
isnt the reason why you can only you use a_bsp becuase it has information that the others need but dont have? so you could take the necessary info, and merge it, and trash the rest.
also, is it possible to muilti-inject bsps, having more than one at a time.
maybe it is possible to load a bsp into the map, but not load it into the game, like the loading points in sp, without the loading, you are already there?
also, does anybody know what in the map know what calls the loading new bsp function in sp??
maybe something to find out.
also, i dont care if i cant do it in 3.5 i want to know if it is possible in theory.. where there is a will there is a way?
but heres the funny part, when ur playin sp, and u get spawned in _a right? then u make ur way into the level and it loads _b into the game... whut happens to _a? my guess it that its ejected from memory, or else it would really lag... if so, then that means that _b would load the needed dependinces from _a... but its not in memory... so then why do we have errors when we load it in SE??
owww my brain hurts... this is complicated stuff..
owww my brain hurts... this is complicated stuff..
Last edited by VoiDeD on Thu Apr 15, 2004 6:17 pm, edited 1 time in total.

well, then is it possible that you can add or even remove something that loads the bsp? maybe a dependancy that even adds the bsp so it loads?
anyways, i think many people have said that the reason it wont work is because it has a dependancy that is in the a_ bsp but isnt in any of the others. well, is it possible to import this??
anyways, i think many people have said that the reason it wont work is because it has a dependancy that is in the a_ bsp but isnt in any of the others. well, is it possible to import this??
hmmmm maybe it's not the presence of a trigger that is causing the problem... maybe it's the ABSENCE of 1! The reason only _A bsp's load is because they don't need a trigger to load. The lacking of this trigger for _B bsp's is not letting them load properly, and since no bsp is loaded..........well, you get the picture. as for importing, this trigger wouldn't be a problem because EVERYONE always loads it at the same time, right when they join, new joiners would load it immediately as well, and then would be the same as everyone else. So we just need to import this trigger.......
erm, i dont think netcode supports this trigger!
but, there are two choices, we try and import a trigger into mp halo, (very unlikely) OR, we find a way to either, merge the bsps together, either, a+b or a+c or if needed a+b+c and then put them into a map.
OR (even better)
find the global information form the a_ bsps and import them into the other bsps if possible.
but, there are two choices, we try and import a trigger into mp halo, (very unlikely) OR, we find a way to either, merge the bsps together, either, a+b or a+c or if needed a+b+c and then put them into a map.
OR (even better)
find the global information form the a_ bsps and import them into the other bsps if possible.