Run radiosity in tool code?

Discuss HaloCE modding with the HEK tools here. For help, go to the Help Desk forum above.
Post Reply
striderdude





Posts: 284
Joined: Fri Jul 21, 2006 5:43 pm
Location: I dont know. 0.o

Run radiosity in tool code?

Post by striderdude »

Hey guys, sorry that I pretty much died, but life is catching up, and I dont have much time to mod/create anymore. Anyway, what is the code to run radiosity in tool?

As in:

tool lightmaps levels\test\arena ....

That, and my Sapien opens, loads map, and closes. WTF
Striderdude says: The spam! It burns!! IT BURNS!!
User avatar
Malolo420
Readers Club





Posts: 231
Joined: Sun Feb 25, 2007 4:52 pm
Location: Joined: 24 May 2006
Contact:

Post by Malolo420 »

Low Quality: tool lightmaps levels\test\arena\arena arena 0 0.9

High Quality: tool lightmaps levels\test\arena\arena arena 1 0.000001

But you can set the second number to what ever you want from 0.9 - 0.000001
Sig over height, width, and file size limits.
User avatar
0m3g4Muff1n987




Articulatist 500

Posts: 1421
Joined: Thu Nov 23, 2006 8:17 am
Location: Earth, unlike some people I know
Contact:

Post by 0m3g4Muff1n987 »

Malolo420 wrote:Low Quality: tool lightmaps levels\test\arena\arena arena 0 0.9

High Quality: tool lightmaps levels\test\arena\arena arena 1 0.000001

But you can set the second number to what ever you want from 0.9 - 0.000001
BSP index of one? O_o
Image
Click to join the best GPT site ever-I recently got a check for $30 in the mail, I've got one for $100 coming, and I only have two inactive referrals. Sign up and I'll send you a helpful email ASAP.
User avatar
Malolo420
Readers Club





Posts: 231
Joined: Sun Feb 25, 2007 4:52 pm
Location: Joined: 24 May 2006
Contact:

Post by Malolo420 »

How do you do quality 1 then?

edit: tool lightmaps levels\test\arena\arena arena 0 1 0.000001 ?
Sig over height, width, and file size limits.
DECOY




Socialist Snitch! Articulatist 500

Posts: 1216
Joined: Mon Feb 28, 2005 10:12 am

Post by DECOY »

[quote="0m3g4Muff1n987]BSP index of one? O_o[/quote]

Thats not the BSP index, its the lightmap quality

0 is debug, 1 is final. Obviously final lightmap takes longer than debug, even to the same level.....
http://www.customcrysis.com Crysis mapping / modding site under development.
User avatar
Malolo420
Readers Club





Posts: 231
Joined: Sun Feb 25, 2007 4:52 pm
Location: Joined: 24 May 2006
Contact:

Post by Malolo420 »

Yeah I thought I had it right.
Sig over height, width, and file size limits.
Post Reply