Mach's

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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ajb





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Mach's

Post by ajb »

I was wondering, does anybody have a way to remove the green glow from machs? Ive tried xheadshotmastax's way of editing the values in the mode tag, and it removes the green, but turns my mach white, and it stays white no matter how much i change the values.

Ive also tried editing the values in the gdlf tag, and that didnt work either. Is there another way to fix this?
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kibito87




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Post by kibito87 »

Yes, use containment's lightmap.
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ajb





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Post by ajb »

=o so can i just use h2core and h2guerilla to decompile the map, then swap the lightmaps?

thanks for the fast reply ^^
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kibito87




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Post by kibito87 »

ajb wrote:=o so can i just use h2core and h2guerilla to decompile the map, then swap the lightmaps?

thanks for the fast reply ^^
You can do that. Or use Entity and build the lightmap in.
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ajb





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Post by ajb »

kibito87 wrote:You can do that. Or use Entity and build the lightmap in.
if i did it w/ entity, would i extract the the ligh tag? or save something from that tag, then build it into my other map? im not sure how to get the lightmap from containment using entity >.>
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Post by mr_penguin »

ajb wrote:
kibito87 wrote:You can do that. Or use Entity and build the lightmap in.
if i did it w/ entity, would i extract the the ligh tag? or save something from that tag, then build it into my other map? im not sure how to get the lightmap from containment using entity >.>
Here's how:

1. open entity and select containment
2. go to the ltmp tag and select: scenarios\multi\containment\containment_containment_lightmap
3. check in recursive and parsed and then save meta, save it to a new folder
4. open the map you want to put the lightmap into.
5. click build, find the folder you saved the ltmp to and than select the info file. when a message box pops up saying, "done", thats it.
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ajb





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Post by ajb »

mr_penguin wrote:
Here's how:

1. open entity and select containment
2. go to the ltmp tag and select: scenarios\multi\containment\containment_containment_lightmap
3. check in recursive and parsed and then save meta, save it to a new folder
4. open the map you want to put the lightmap into.
5. click build, find the folder you saved the ltmp to and than select the info file. when a message box pops up saying, "done", thats it.
YOUR DONE
Thanks ^^ i wasnt sure what tag the lightmap was in
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