Snow or Rain in levels without them...

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DM01





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Snow or Rain in levels without them...

Post by DM01 »

some one asked me to post this, so im posting it, its not supposed to be completely easy to follow, but if you can read you should get it.

its not that hard, all you do is batch extract your base map, recursivly extract the particle in the [rain] tag, rename stuff in it to corrospond with the map your putting it in (that is what i think i did), rebuild, go to the new [rain] tag in the rebuilt map, select whatever you imported, open a hex editor, open the same map in the hex editor, in the find part, find the text string (ASCII) that is "niar" then below it you should see "FFFF FFFF" or "FF FF FF FF", highlight the F's, because your going to replace them, go back into HMT, in the Tag Information box, notice the ID, you should see something like this: ID: F0B00F39 @ 0x3F24EA4 , now notice the first part F0B00F39 , in HMT drop down the Utilities part, you will see something called Swap Endian, paste the ID number of the rain particle (F0B00F39) in there and click Swap Endian, copy that number but dont close HMT yet, back in the HEX editor you should still have FFFF FFFF highlited, now put the number you got from the Swap Endian box (390FB0F0) and replace the FFFF FFFF with that, close HMT, save your changes in your HEX editor, and you got snow in a map.

-thanks originally to Wicked_Rain on IRC for helping me in the first place.
Last edited by DM01 on Thu Apr 15, 2004 1:57 pm, edited 1 time in total.
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Post by ~Mei2k~ [merk] »

does this prohibit joiners from playing? my map has rain and whenever people join they get an exception error.... i also changed the globals..would that have caused the exception? :?: :mrgreen:
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Post by Dark Cloud »

AH! I get it now... yes! Rain will be present in POD Gulch! :P
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Post by ~Mei2k~ [merk] »

too bad my BG already has rain so it wont be "presented" lol. unless you release your mod first. [good possibility]
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staticx57





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Post by staticx57 »

nevermind i figured out my problem. *kicks hex workshop*


would it be possible to make an xml plugin?
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Jay





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Post by Jay »

I think there's a rain ppf over at haloskins.com, but i like this better than just having the mod done for me.
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staticx57





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Post by staticx57 »

you still have to rebuild if you want a ppf.
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Post by McFarlane »

Dark Cloud wrote:AH! I get it now... yes! Rain will be present in POD Gulch! :P
You actually see it?
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{IAS}Bunkerking





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Post by {IAS}Bunkerking »

i know someone got snow in bg i dont know about rain
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staticx57





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Post by staticx57 »

rain-snow both the same. its easy really.
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{IAS}Bunkerking





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Post by {IAS}Bunkerking »

o nice i found a ppf
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Post by Phuzz »

i was wondering do you have to rebuild the map to do this because i REALLY want to add rain to my converted map BUT i REALLY dont want to rebuild the map and place all the stuff again
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Post by {IAS}Bunkerking »

ya you do it sucks i know
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Post by XwitX »

Hey guys i need help with this. The only level with rain is c10 right? I injected the rain into my rebuilt map but how do i get the rain to show. I cant find the right offset in hex.
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[cc]z@nd!




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Post by [cc]z@nd! »

maybe u should find snow from aotcr? (b40)
ASPARTAME: in your diet soda and artificial sweeteners. also, it's obviously completely safe. it's not like it will cause tumors or anything. >.>
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HunterXI





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Re: yo

Post by HunterXI »

elamigo2004 wrote:
{IAS}Bunkerking wrote:o nice i found a ppf
dude where
a non existant one at that
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VoiDeD
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Post by VoiDeD »

yeah the rain would have to be rebuilt inside of a map.. so a ppf isnt possible..

and btw.. why the fuck did u bump a useless topic?
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HunterXI





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Post by HunterXI »

no, XwitX... look at the dates...
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Post by DEVIL0989 »

wow... what about the dates??
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