shader/bitmap problem in sapien

Discuss HaloCE modding with the HEK tools here. For help, go to the Help Desk forum above.
Post Reply
SKiingLlama





Posts: 2
Joined: Sun Jun 17, 2007 3:58 pm

shader/bitmap problem in sapien

Post by SKiingLlama »

so, this is my first map and i get all the way up to using sapien but when i run the radiosity i get this:

Imagehttp://img390.imageshack.us/my.php?imag ... velyv7.jpg

i ran radiosity at quality 1, and produced same results.
there were no errors when i build structure with tool except for one warning about "nearly coplanar faces" which i think is irrelevent.
Also i have created the environment shader with guerilla and ground bitmap previously without errors.

how can i fix this? help...
User avatar
wanksta
Readers Club




Wordewatician 500

Posts: 617
Joined: Mon Jun 11, 2007 3:04 pm
Location: Owning Freedom451 Constantly over LAN. Kills:999999999 Owns:943234 Pwns:749455 Killtaculars:5667

Post by wanksta »

try compileing and playing in halo ce. sometimes sapien looks like crap but when you compile it it looks fine.

by the way... you might need too put a smoothing group on the ground too make it more... smooth...
Sig may not be animated.
Lol you got me in like 3 minutes!
Oh wait... I'm banned.... well not funny anymore...
SKiingLlama





Posts: 2
Joined: Sun Jun 17, 2007 3:58 pm

Post by SKiingLlama »

i compiled it and it did look ok, but i want to be able to see it in sapien so i can add some scenery and objects and not have to guess and check where to put them.

i guess it could be a graphics problem
Post Reply