Has the Halo 2 Downloads section gone back in time?

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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newbymodder




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Post by newbymodder »

im sorry i know that these new modders are just trying to do mods and yes it probaly does make them feel like well why should i post on this fourm when the more experienced modders shoot mine down? well i think that it mabey needs to be stated that all new modders need to read a topic just explaining to them the new programs that are out and the tutorials section so they don't ask questions that seem pointless and irelevant to the few modders that konw what they are doing. granted im a noob i ask questions but mostly they are of complex things including AI and stuff along with that. so to stop all this asking and asking we need to just tell these new modders hey here is the tutorial section most likely if you need help with somthing its in here if not then post in the modding discussion section.

i hope that mabey when i release my mods it will be kinda a little turn around in the community to show these new modders that after a little while of reading ect you can make an cool functional mod that people will like. H2 remmaped AI reversion is kinda a start but what needs to be done is as Scotty said is custome bsp's mabey an bsp with AI and skin added ect ect we need to apply what we do with the old maps to the bsp's to turn this around
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Post by eternal »

Prey wrote: Those who are actually good at finding things out about the map file (the minority), normally tend to keep it a *** secret!
Wow, I so STRONGLY AGREE, I know of more than one instance of that. I've pointed out the odd flaw or bug in a new released app, and one response I got was "and why should I note all this bulls**t? I really don't care!"

SAD. I mean if your gonna make an app, wouldnt you want to know any possible problems/bugs/glitches in it? If I could make apps, I would. If I could make apps, I would want them to be as best as they could be. I wouldnt make apps so I could get 'kudos' from others, as that guy stated to me.



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newbymodder




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Post by newbymodder »

ya its ture about stuff being held a secret i think the ability to make a bsp of any size was know for a long time before it was released in the community
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Post by x088x »

Majku wrote:okay so when you said on my mod "Is this forum going back in time?" meant I hate this mod.

And yes there are new people such as me coming and posting our mods. it doesn't mean everyone sucks at modding now.
I apoligize if I offended you with that comment, as I meant no harm, but as a modder you have to learn to take criticism, and the truth is, the mod you released was about the same calibur as mods released two years ago (when Insolence first came out).

It's not your fault for being new, but as a new modder you should keep in mind that not all mods you make should be released, especially if you're just getting into modding.

Look at other mods, check out tutorials, learn how to create a great map with gameplay and environment rather than just porting a SP vehicle to a MP map. Once you feel that you have enough experience and a theme in mind for your mod, take your knowledge and use it to make the best mod you possibly can. If people like it, great, if they don't, that's okay. Constructive criticism will help you better your future mods.

And Scotty, unfortunately I too have realized the deterioration of these forums.. even good mods that are released barely get noticed due to the shortage of members. But remember, when the Halo 2 modding scene has it's last and final breaths, there is always Halo 3. :wink:
Halo 3 ruined everything..
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Post by xzodia »

sadly, halo 2 modding is approaching its end and theres nothing much that can be done about it, the major problem is that there is so much that can be done now that new comers get lost in the thick of it all i remember when i first started learning to mod it was a few months before glitchly guardian left...i remeber the 1st chunk cloner he made and i was all "wtf is a chunk?" lol and that was over 2 years ago...its hard to imagine what it must be like to come in now. so in a way the decline is are own undoing, so to speak

and even if we were to write an introductory type thing it would just get ignored along with everything else and the few that would look at it would see it as being far too long to read it all :(
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Post by neodos »

Prey wrote:I think its more of the fact that most newcomers don't bother learning the map file format anymore.
I agree, but i don't see much tutorials talking about halomaps files clearly easy to understand for a beginner, when i make my tutorials in my french modding website explaining everything about how and why do this or that and it doesn't change anything, i think the problem is that the big part of new modders are too young and don't have the patcience to learn how halo mapfiles works, instead of, yes they read step by step tutorials.

That's the experience that i have whit my french modding website, there's just 1/20 which really involve on learning how works halo 2 mapfiles.

However, when i started understanding what where chunks,reflexives etc it was when entity comes out with the chunk cloner, the halo 2 mapfiles use a "folder hierarchy" like a russ puppet
http://static.pcinpact.com/images/bd/news/9449.jpg
I think that's a basic thing and indispensable to know about halo mapfiles, it's the way i see what is a tag,meta,reflexive,chunk dependency that way.

And if today we see "5 minutes mods" it's just because there are so much tutorials "step by step" that no one wants to read every single tutorial or learn about apps such as entity or learn how works halo mapfiles.
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Post by newbymodder »

yes i do agree there but the majority that can't even follow a tut step by step are what i would like to call lazy people. I get im's form people all the time asking mostly easy modding stuff like how do i clone a chunk or how do change the lighmapping ect, ect there are very few that come to me with an AI problem or somthing along the nature of script injecting (which my knowledge is poor at best on that subject) the whole point is only 2/10 new modders on this site actually try to learn its really a shame when the great modders came they did all this stuff without tut's so a new modder can read a step by step tut
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Post by koekoek »

I'm a new modder with a lot of talent, I promise this community monstermods like the once of headshotmaster and swampfox!!!

I will give you guys mods wich are breathtaking and scary!!! :wink:
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Post by bibbit »

koekoek wrote:I'm a new modder with a lot of talent, I promise this community monstermods like the once of headshotmaster and swampfox!!!

I will give you guys mods wich are breathtaking and scary!!! :wink:
That's what I thought when I first joined, back when I thought my mods were good. Then I looked at stuff like Nightwinder and other epic mods, and realized, "Hey.....my mods are crap!" But that was back when I thought "OMGZORZ MAGNUM SHOOTING PLASMA GRENADES!!!!11shift+1z0rg11" Nowadays, I'm a little more experienced (and I love effe modding!)
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Post by newbymodder »

don't get me wrong you guys i know there are new modders with alot of talent and the ability to make mods that make people say wow thats pretty good but it takes a long time till you get good enough to do things like swampfox or headshotmaster all im saying is the majoirty of new modders are unwilling to learn a prime example of this is a new modder named haloflames as in my sig me him and G.I.R got into an argument because i told him to go search the tut's section he argued that he had a life and it was a waste to do that so i told him then don't complain about being a noob modder if you are unwilling to read, or try new things and learn.
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Post by koekoek »

bsp conversion are basic for me :lol:

I was also like wow magnum shoots three times :roll:
But that was like seven years ago.
I'm working on a mod with bsp i'm just done skinning the map.
Now i'll start my mach inputs and shaderswaps and all.
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Post by koekoek »

They did it with a team I do all my mods alone!!!
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Post by newbymodder »

"don't double post pleas just edit next time"
like i said i know there are new modders here who have good potential and are working on some really good mods at the moment and i can't wait till there released i wish there was another trend that would start there was a halo 3 trend for at least a week but thats already ended
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Post by -DeToX- »

koekoek wrote:I'm a new modder with a lot of talent, I promise this community monstermods like the once of headshotmaster and swampfox!!!

I will give you guys mods wich are breathtaking and scary!!! :wink:
Maybe headshot. But NOT TheSwampFox.

He and TF6 were the first to do bsp conversions. Back then I highly doubt you would be able to. Theres not many people that could match his skill.
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Post by koekoek »

-DeToX- wrote:
koekoek wrote:I'm a new modder with a lot of talent, I promise this community monstermods like the once of headshotmaster and swampfox!!!

I will give you guys mods wich are breathtaking and scary!!! :wink:
Maybe headshot. But NOT TheSwampFox.

He and TF6 were the first to do bsp conversions. Back then I highly doubt you would be able to. Theres not many people that could match his skill.
I am doing a bsp mod right now. :?
I must give in to the fact that they are very good but I am good as well.
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Post by SpecOp44 »

koekoek, this thread isn't about you and your modding ability. Get back on topic.


Personally, I also think we're seeing less and less good mods for Halo 2. But I think it's because of a lack of creativity. Because Halo 2 modding has been around for a long time, most new and innovative things have been done already.
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Post by newbymodder »

thats ture SpecOp44 but one thing that i havn't seen done is a custom bsp with skins AI and a new inviroment i know the newest stuff has been done but there still is alot more we can do
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Post by -DeToX- »

koekoek wrote:
-DeToX- wrote:
koekoek wrote:I'm a new modder with a lot of talent, I promise this community monstermods like the once of headshotmaster and swampfox!!!

I will give you guys mods wich are breathtaking and scary!!! :wink:
Maybe headshot. But NOT TheSwampFox.

He and TF6 were the first to do bsp conversions. Back then I highly doubt you would be able to. Theres not many people that could match his skill.
I am doing a bsp mod right now. :?
I must give in to the fact that they are very good but I am good as well.
Yes. You are doing it now that all the tools can do it for you. TSF did it when nobody knew how, when all those tools weren't available.

He did it when only insolence was around...

And this topic is about Halo 2 downloads and mods, so I guess this should fit in fine.
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Post by x088x »

TSF did a BSP conversion using only Hex. Can you do that koekoek? I suggest you stop being so cocky.. it doesn't earn you a lot of respect around here.
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Post by Majku »

that's only my first mod though. that's probably why it's not very good. i'm trying to fix the freaking grenades..

yeah I know I should expect criticism. when you say "Was about the same calibur as mods released two years ago (when insolence first came out) does that mean that it wasn't crap? lol just wondering.

I'm hoping I can make a awesome mod that'll be worthy of the outstanding mods section. this Foggy Coagulation is probably gonna be my biggest project. I'm not good at skinning or scripting or modeling. well not very..I've been looking at as many tutorials as I can

Funny thing is that I have to figure out a way around having no battlerifle..I was following a Take the scope of the BR tutorial and it actually deleted the whole battle rifle. so i'm reloading and shooting with just my hands. :lol: I'm trying to think about what I could do to get around it. because I can't unnull it for some reason. all the dependincies are gone because I nulled them.
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