Movable Doors
Movable Doors
A while ago someone made a vid for a mod with movable doors from SP and had them ontop of Boarding Action and the doors moved. How do you get this to work?
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- MasterNeoChief
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- MasterNeoChief
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Doors need triggers, which won't work in MP maps.
'Twas Stefander
Ah... Trying to contradict ourselves now, are we?

Besides, someone even said (I THINK it was Mono... not sure...) that there are 2 types of trigger. Doors, snow, etc. are triggers that DO work in MP. Cutscenes, switches, etc. are ones that don't.
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- MasterNeoChief
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No, I only said Stefander was the one who made the movie.Dark Cloud wrote:Doors need triggers, which won't work in MP maps.'Twas Stefander
Ah... Trying to contradict ourselves now, are we?
Besides, someone even said (I THINK it was Mono... not sure...) that there are 2 types of trigger. Doors, snow, etc. are triggers that DO work in MP. Cutscenes, switches, etc. are ones that don't.
And Mono was the one that came up that triggers didn't work on MP...
ok ....good example......go to the level b40....go to the machine tag.....and recursive save b40_giant door....and decrap it and that....do everything you would do when you would add a perfect model to a map....right before you rebuild the map....go to the build folder...levels\test\mapname....mapname.scnr.xml.....in there go down to the scenery object that you want to replace and instead of
<Dependency>
<Location>0x1020</Location>
<Tagclass>necsejbo
<Dependency>
<Location>0x1020</Location>
<Tagclass>necsejbo