A Coagulation AI mod V1
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I updated it. sry about that.
Current Project: The Grunt Rebellion
SVE is Released
Latest Episode is here:
You Know What? Part 01
You Know What? Part 02
SVE is Released
Latest Episode is here:
You Know What? Part 01
You Know What? Part 02
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- Thrasher Alpha
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no live modding discussion allowed. 1. that wont work. 2. that is already the case over xbc. the host must have the modded ai map running yelo and who ever joins will see the ai. (correct me if im wrong. i dont use xbc. just remember a discussion about it being system link compatible)red_butcher wrote:sorry to double post but I have a couple of ideas that might help out with the AI.
(1) to make the AI more responsive, you could probably just turn up the uggression ussing the usual programs.
(2) I have another idea that might make it possible to use AI online. if you created a host map with the AI in it, and a non-host map without AI. that way there would be no conflict between the AI on different xbox's. Both would have the charecter models, but the host would have control of the AI.
I dont know very much about AI, but in theory I think this might work.
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That makes sence because the yelo trainer works over xbc for other people. I have heard that AI is not very compatible with systems link though. You are probably right though since not everyone would be running the yelo trainer. but than again if yelo was running on a systems link and it was being used to activate AI scripts on two different xbox's, than that could be what is messing it all up? Maybe if the AI scripts are removed from the other non-host bipeds than the biped would be the only thing receiving commands to do a sertain action from the host, and thus eliminating any disruption that may be caused by the other xbox's to the Host's AI. Its just a thought.uncutshadow wrote:no live modding discussion allowed. 1. that wont work. 2. that is already the case over xbc. the host must have the modded ai map running yelo and who ever joins will see the ai. (correct me if im wrong. i dont use xbc. just remember a discussion about it being system link compatible)red_butcher wrote:sorry to double post but I have a couple of ideas that might help out with the AI.
(1) to make the AI more responsive, you could probably just turn up the uggression ussing the usual programs.
(2) I have another idea that might make it possible to use AI online. if you created a host map with the AI in it, and a non-host map without AI. that way there would be no conflict between the AI on different xbox's. Both would have the charecter models, but the host would have control of the AI.
I dont know very much about AI, but in theory I think this might work.
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he wasn't talking about tdata modding. its impossible to have AI with tdata. You need to sign them no matter what kind of modding your doingG.I.R. wrote:TDATA modding discussion is not condoned here.
great job on the mod
Your mom became oversized. Please make your mom smaller before reposting.

Infern0 wrote:You just shave the excess bush and burn the leftovers.
Don't tell me I'm wrong unless you yourself know what you're talking about. TDATA map resigners and discussion of them is not allowed nor condoned here. Take it elsewhere or STFU.mr_penguin wrote:he wasn't talking about tdata modding. its impossible to have AI with tdata. You need to sign them no matter what kind of modding your doingG.I.R. wrote:TDATA modding discussion is not condoned here.
great job on the mod

I think Noobraska is a pretty cool state. eh grows corn and doesn't afraid of anythng.
(12:18:11 AM) GTAF: DAMNIT GIR WE ARE ON THE SUBJECT OF VINCE'S DICK.
awww. No serenity? =(
Looks fun. Theres a lot more elite squads than humads though. Is it one-sided when you play, or is it still fair?
Looks fun. Theres a lot more elite squads than humads though. Is it one-sided when you play, or is it still fair?

I♥ACE|HALO VICIS|ELITE MODS
Tim Buckley wrote:Ignorance causes violence, not video games. Man up and take responsibility.
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yesred_butcher wrote:Ok, I think this question is ok for me to ask. If not than you can edit this post. Does "sppf" stand for "super ppf"?recon1775 wrote:yep, loaded finered_butcher wrote:Did the map load up after you applied the patch?recon1775 wrote:huh? I just attempted to download it and it worked fine...