Tool and sapien map problems

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~Xion~





Posts: 32
Joined: Sat Jun 18, 2005 10:42 am

Tool and sapien map problems

Post by ~Xion~ »

Hello i finished modeling a map in 3dsmax and did all the guerrilla editing and when i open it in sapien i get to see the sky but the maps no where to be found Heres what tool says

Code: Select all

Microsoft Windows XP [Version 5.1.2600]
(C) Copyright 1985-2001 Microsoft Corp.

H:\new stuff\Microsoft Games\Halo Custom Edition>tool bitmaps levels\cliff\bitma
ps
Couldn't read map file './toolbeta.map'
### cliff_ground.tif
bitmap created: #512x#512, compressed with color-key transparency, 170K-bytes
### cliff_walls.tif
bitmap created: #1024x#256, compressed with color-key transparency, 170K-bytes

H:\new stuff\Microsoft Games\Halo Custom Edition>tool structure levels\cliff cli
ff
Couldn't read map file './toolbeta.map'
building intermediate geometry...
building collision geometry...
reducing collision geometry...
building collision bsp...
reducing collision bsp...
verifying collision geometry...
verifying collision bsp...
building portals...
building render geometry...
building subclusters...
building pvs... building pvs... indoor maximum (from sky sky\clear afternoon\cle
ar afternoon) is 120.000000 world units
building structure lens flares...done


structure bsp "levels\cliff\cliff"
BSP has 5473 nodes, 2708 leaves
5000 surfaces and 3023 vertices in 2 material groups
0 portals, 1 clusters

       693Kb collision data (81Kb vertices, 272Kb edges, 75Kb surfaces)
       316Kb render data (120Kb vertices, 97Kb surfaces,
                          74Kb nodes/leaves, 23Kb clusters)
         0Kb pathfinding data
----------------------
      1049Kb  (without debug information)

H:\new stuff\Microsoft Games\Halo Custom Edition>tool structure levels\cliff cli
ff
Couldn't read map file './toolbeta.map'
building intermediate geometry...
building collision geometry...
reducing collision geometry...
building collision bsp...
reducing collision bsp...
verifying collision geometry...
verifying collision bsp...
building portals...
building render geometry...
building subclusters...
building pvs... building pvs... building structure lens flares...done


structure bsp "levels\cliff\cliff"
BSP has 5473 nodes, 2708 leaves
5000 surfaces and 3023 vertices in 2 material groups
0 portals, 1 clusters

       693Kb collision data (81Kb vertices, 272Kb edges, 75Kb surfaces)
       316Kb render data (120Kb vertices, 97Kb surfaces,
                          74Kb nodes/leaves, 23Kb clusters)
         0Kb pathfinding data
----------------------
      1049Kb  (without debug information)

H:\new stuff\Microsoft Games\Halo Custom Edition>tool lightmaps levels\cliff\cli
ff cliff 1 0.005
Couldn't read map file './toolbeta.map'
i'm going to render final lightmaps for cliff of levels\cliff\cliff, and i'll st
op when red+blue+green = 0.005000.
Hit control-c now if this isn't right.
WARNING: 1 clusters in structure_bsp levels\cliff\cliff have no background sound
 or sound environment.
start levels\cliff\cliff
radiosity error: degenerate triangle [or triangle with bad uvs] (see blue in err
or geometry)
failed levels\cliff\cliff
done

H:\new stuff\Microsoft Games\Halo Custom Edition>

I'm not sure whats wrong or how to fix it . Please Help

Thanks ~XIon
darkmummy9





Posts: 203
Joined: Mon Mar 26, 2007 7:05 pm
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Post by darkmummy9 »

do you have your bsp structured properly?
~Xion~





Posts: 32
Joined: Sat Jun 18, 2005 10:42 am

Post by ~Xion~ »

I think so is there anyway to check this ?
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