Entity BSP viewer giving me crap. =(

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Elite747




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Entity BSP viewer giving me crap. =(

Post by Elite747 »

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
Error in the application.
-2005530518 (D3DERR_NOTAVAILABLE)
at Microsoft.DirectX.Direct3D.Manager.GetDeviceCaps(Int32 adapter, DeviceType deviceType)
at entity.Renderer.Renderer.CreateDevice(Control renderpanel)
at entity.BSPViewer.InitializeGraphics()
at entity.BSPViewer.Main()
at entity.BSPViewer..ctor(BSPModel tempbsp, Int32 mapnumberx)
at entity.MapForm.viewBSPToolStripMenuItem_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Entity
Assembly Version: 1.0.2523.31034
Win32 Version: 1.0.2523.31034
CodeBase: file:///C:/Users/Elite747/Desktop/entity/Entity.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
HaloMap
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Elite747/Desktop/entity/HaloMap.DLL
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
SandDock
Assembly Version: 1.0.6.0
Win32 Version: 1.0.6.0
CodeBase: file:///C:/Users/Elite747/Desktop/entity/SandDock.DLL
----------------------------------------
MetaEditor.cs
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Elite747/Desktop/entity/MetaEditor.cs.DLL
----------------------------------------
BitmapEditor
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Elite747/Desktop/entity/BitmapEditor.DLL
----------------------------------------
BugReporter
Assembly Version: 1.0.2368.29076
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Elite747/Desktop/entity/Libraries/BugReporter.dll
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.312 (rtmLHS.050727-3100)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
Model Resizer
Assembly Version: 1.0.2372.23755
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Elite747/Desktop/entity/Libraries/Model%20Resizer.dll
----------------------------------------
XML Plugin Reader
Assembly Version: 1.0.2372.30415
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Elite747/Desktop/entity/Libraries/XML%20Plugin%20Reader.dll
----------------------------------------
Microsoft.DirectX
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/Users/Elite747/Desktop/entity/Microsoft.DirectX.DLL
----------------------------------------
Microsoft.DirectX.Direct3D
Assembly Version: 1.0.2902.0
Win32 Version: 9.05.132.0000
CodeBase: file:///C:/Users/Elite747/Desktop/entity/Microsoft.DirectX.Direct3D.DLL
----------------------------------------
Microsoft.DirectX.Direct3DX
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.3900
CodeBase: file:///C:/Users/Elite747/Desktop/entity/Microsoft.DirectX.Direct3DX.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Is this something wrong with the map, or is it my computer? I can't figure it out. I've tried the BSP viewer with multiple versions of Entity. =(

It also does this with a clean, unmodded map. WTF???
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Tim Buckley wrote:Ignorance causes violence, not video games. Man up and take responsibility.
OwnZ joO




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Post by OwnZ joO »

Um I dont really know what that means for sure, but it could mean that the d3d.dll is not in your folder, or it might mean that d3d can't getCaps() on the device, I'm thinking this means it can't get the capabilities of your graphics card, if that's the case, you might want to download the source for entity and hardcode it into the code or something if you know what you're doing. I could be way off, I'm just guessing as to what it could be because I can't be too sure without more information.
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Elite747




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Post by Elite747 »

Ya, I don't think thats right. Entity used to work fine with my gfx before I upgraded.
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IACE|HALO VICIS|ELITE MODS
Tim Buckley wrote:Ignorance causes violence, not video games. Man up and take responsibility.
OwnZ joO




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Post by OwnZ joO »

Yeah maybe your graphics card isn't compatible.
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little_shadow




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Post by little_shadow »

Try using another version of entity I used to get errors in bsp viewer so I used entity 1.3 and it worked fine.
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Elite747




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Post by Elite747 »

Nope. Any version of entity I try gives me the same crap.
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IACE|HALO VICIS|ELITE MODS
Tim Buckley wrote:Ignorance causes violence, not video games. Man up and take responsibility.
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Prey




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Post by Prey »

Ok first off, don't post the whole error message, this will suffice thank you:

Code: Select all

************** Exception Text **************
Error in the application.
-2005530518 (D3DERR_NOTAVAILABLE)
at Microsoft.DirectX.Direct3D.Manager.GetDeviceCaps(Int32 adapter, DeviceType deviceType)
at entity.Renderer.Renderer.CreateDevice(Control renderpanel)
at entity.BSPViewer.InitializeGraphics()
DirectX couldn't get your device capabilities, therefore you either do not have a device (graphics card >_>) or you don't have the latest directX runtime installed (shouldn't matter if you've got the dll's in the same folder) or more likely, your useable device is not first in line in your long list(?) of devices.. normally that wouldn't matter, but it's jus' pokes an ol' n00b and didn't bother to check which is your active dev, he jus uses 0! corr blimey eh?
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